.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_LightOccluder2D: LightOccluder2D =============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Occludes light cast by a Light2D, casting shadows. Member Variables ---------------- .. _class_LightOccluder2D_light_mask: - :ref:`int` **light_mask** - The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). .. _class_LightOccluder2D_occluder: - :ref:`OccluderPolygon2D` **occluder** - The :ref:`OccluderPolygon2D` used to compute the shadow. Description ----------- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D` in order for the shadow to be computed.