.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the NetworkedMultiplayerPeer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_NetworkedMultiplayerPeer: NetworkedMultiplayerPeer ======================== **Inherits:** :ref:`PacketPeer` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`NetworkedMultiplayerENet` **Category:** Core Brief Description ----------------- A high-level network interface to simplify multiplayer interactions. Member Functions ---------------- +------------------------+-------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_connection_status` **(** **)** const | +------------------------+-------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_packet_peer` **(** **)** const | +------------------------+-------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_unique_id` **(** **)** const | +------------------------+-------------------------------------------------------------------------------------------------------------+ | void | :ref:`poll` **(** **)** | +------------------------+-------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_target_peer` **(** :ref:`int` id **)** | +------------------------+-------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_NetworkedMultiplayerPeer_connection_failed: - **connection_failed** **(** **)** Emitted when a connection attempt fails. .. _class_NetworkedMultiplayerPeer_connection_succeeded: - **connection_succeeded** **(** **)** Emitted when a connection attempt succeeds. .. _class_NetworkedMultiplayerPeer_peer_connected: - **peer_connected** **(** :ref:`int` id **)** Emitted by the server when a client connects. .. _class_NetworkedMultiplayerPeer_peer_disconnected: - **peer_disconnected** **(** :ref:`int` id **)** Emitted by the server when a client disconnects. .. _class_NetworkedMultiplayerPeer_server_disconnected: - **server_disconnected** **(** **)** Emitted by clients when the server disconnects. Member Variables ---------------- .. _class_NetworkedMultiplayerPeer_refuse_new_connections: - :ref:`bool` **refuse_new_connections** - If ``true`` this ``NetworkedMultiplayerPeer`` refuses new connections. Default value: ``false``. .. _class_NetworkedMultiplayerPeer_transfer_mode: - :ref:`TransferMode` **transfer_mode** - The manner in which to send packets to the ``target_peer``. See enum TransferMode. Numeric Constants ----------------- - **TARGET_PEER_BROADCAST** = **0** --- Packets are sent to the server and then redistributed to other peers. - **TARGET_PEER_SERVER** = **1** --- Packets are sent to the server alone. Enums ----- .. _enum_NetworkedMultiplayerPeer_TransferMode: enum **TransferMode** - **TRANSFER_MODE_UNRELIABLE** = **0** --- Packets are sent via unordered UDP packets. - **TRANSFER_MODE_UNRELIABLE_ORDERED** = **1** --- Packets are sent via ordered UDP packets. - **TRANSFER_MODE_RELIABLE** = **2** --- Packets are sent via TCP packets. .. _enum_NetworkedMultiplayerPeer_ConnectionStatus: enum **ConnectionStatus** - **CONNECTION_DISCONNECTED** = **0** --- The ongoing connection disconnected. - **CONNECTION_CONNECTING** = **1** --- A connection attempt is ongoing. - **CONNECTION_CONNECTED** = **2** --- The connection attempt succeeded. Description ----------- Manages the connection to network peers. Assigns unique IDs to each client connected to the server. Member Function Description --------------------------- .. _class_NetworkedMultiplayerPeer_get_connection_status: - :ref:`int` **get_connection_status** **(** **)** const Returns the current state of the connection. See enum ConnectionStatus. .. _class_NetworkedMultiplayerPeer_get_packet_peer: - :ref:`int` **get_packet_peer** **(** **)** const Returns the ID of the ``NetworkedMultiplayerPeer`` who sent the most recent packet. .. _class_NetworkedMultiplayerPeer_get_unique_id: - :ref:`int` **get_unique_id** **(** **)** const Returns the ID of this ``NetworkedMultiplayerPeer``. .. _class_NetworkedMultiplayerPeer_poll: - void **poll** **(** **)** Waits up to 1 second to receive a new network event. .. _class_NetworkedMultiplayerPeer_set_target_peer: - void **set_target_peer** **(** :ref:`int` id **)** The peer to which packets will be sent. Default value: ``0``.