.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the NinePatchRect.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_NinePatchRect: NinePatchRect ============= **Inherits:** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes. Signals ------- .. _class_NinePatchRect_texture_changed: - **texture_changed** **(** **)** Fired when the node's texture changes. Member Variables ---------------- .. _class_NinePatchRect_axis_stretch_horizontal: - :ref:`AxisStretchMode` **axis_stretch_horizontal** - Doesn't do anything at the time of writing. .. _class_NinePatchRect_axis_stretch_vertical: - :ref:`AxisStretchMode` **axis_stretch_vertical** - Doesn't do anything at the time of writing. .. _class_NinePatchRect_draw_center: - :ref:`bool` **draw_center** - If ``true``, draw the panel's center. Else, only draw the 9-slice's borders. Default value: ``true`` .. _class_NinePatchRect_patch_margin_bottom: - :ref:`int` **patch_margin_bottom** - The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. .. _class_NinePatchRect_patch_margin_left: - :ref:`int` **patch_margin_left** - The height of the 9-slice's left column. .. _class_NinePatchRect_patch_margin_right: - :ref:`int` **patch_margin_right** - The height of the 9-slice's right column. .. _class_NinePatchRect_patch_margin_top: - :ref:`int` **patch_margin_top** - The height of the 9-slice's top row. .. _class_NinePatchRect_region_rect: - :ref:`Rect2` **region_rect** - Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. .. _class_NinePatchRect_texture: - :ref:`Texture` **texture** - The node's texture resource. Enums ----- .. _enum_NinePatchRect_AxisStretchMode: enum **AxisStretchMode** - **AXIS_STRETCH_MODE_STRETCH** = **0** --- Doesn't do anything at the time of writing. Default value for ``axis_stretch_horizontal`` and ``axis_stretch_vertical``. - **AXIS_STRETCH_MODE_TILE** = **1** --- Doesn't do anything at the time of writing. - **AXIS_STRETCH_MODE_TILE_FIT** = **2** --- Doesn't do anything at the time of writing. Description ----------- Better known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3 by 3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.