.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the OccluderPolygon2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_OccluderPolygon2D: OccluderPolygon2D ================= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Defines a 2D polygon for LightOccluder2D. Member Variables ---------------- .. _class_OccluderPolygon2D_closed: - :ref:`bool` **closed** - If ``true`` closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value ``true``. .. _class_OccluderPolygon2D_cull_mode: - :ref:`CullMode` **cull_mode** - Set the direction of the occlusion culling when not ``CULL_DISABLED``. Default value ``DISABLED``. .. _class_OccluderPolygon2D_polygon: - :ref:`PoolVector2Array` **polygon** - A :ref:`Vector2` array with the index for polygon's vertices positions. Enums ----- .. _enum_OccluderPolygon2D_CullMode: enum **CullMode** - **CULL_DISABLED** = **0** --- Culling mode for the occlusion. Disabled means no culling. See :ref:`cull_mode`. - **CULL_CLOCKWISE** = **1** --- Culling mode for the occlusion. Sets the culling to be in clockwise direction. See :ref:`cull_mode`. - **CULL_COUNTER_CLOCKWISE** = **2** --- Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See :ref:`cull_mode`. Description ----------- Editor facility that helps you draw a 2D polygon used as resource for :ref:`LightOccluder2D`.