.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the OmniLight.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_OmniLight: OmniLight ========= **Inherits:** :ref:`Light` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- OmniDirectional Light, such as a light bulb or a candle. Member Variables ---------------- .. _class_OmniLight_omni_attenuation: - :ref:`float` **omni_attenuation** .. _class_OmniLight_omni_range: - :ref:`float` **omni_range** .. _class_OmniLight_omni_shadow_detail: - :ref:`ShadowDetail` **omni_shadow_detail** .. _class_OmniLight_omni_shadow_mode: - :ref:`ShadowMode` **omni_shadow_mode** Enums ----- .. _enum_OmniLight_ShadowDetail: enum **ShadowDetail** - **SHADOW_DETAIL_VERTICAL** = **0** - **SHADOW_DETAIL_HORIZONTAL** = **1** .. _enum_OmniLight_ShadowMode: enum **ShadowMode** - **SHADOW_DUAL_PARABOLOID** = **0** - **SHADOW_CUBE** = **1** Description ----------- An OmniDirectional light is a type of :ref:`Light` node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light`.