.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PackedScene: PackedScene =========== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- An abstraction of a serialized scene. Member Functions ---------------- +--------------------------------------+--------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`can_instance` **(** **)** const | +--------------------------------------+--------------------------------------------------------------------------------------------------+ | :ref:`SceneState` | :ref:`get_state` **(** **)** | +--------------------------------------+--------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`instance` **(** :ref:`int` edit_state=0 **)** const | +--------------------------------------+--------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`pack` **(** :ref:`Node` path **)** | +--------------------------------------+--------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_PackedScene__bundled: - :ref:`Dictionary` **_bundled** - A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. Enums ----- .. _enum_PackedScene_GenEditState: enum **GenEditState** - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance`, blocks edits to the scene state. - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance`, provides local scene resources to the local scene. Requires tools compiled. - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled. Description ----------- A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node`). Note that the node doesn't need to own itself. Example of saving a node: :: var scene = PackedScene.new() var result = scene.pack(child) if result == OK: ResourceSaver.save("res://path/name.scn", scene) // or user://... Member Function Description --------------------------- .. _class_PackedScene_can_instance: - :ref:`bool` **can_instance** **(** **)** const Returns ``true`` if the scene file has nodes. .. _class_PackedScene_get_state: - :ref:`SceneState` **get_state** **(** **)** Returns the ``SceneState`` representing the scene file contents. .. _class_PackedScene_instance: - :ref:`Node` **instance** **(** :ref:`int` edit_state=0 **)** const Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the enum Object.NOTIFICATION_INSTANCED notification on the root node. .. _class_PackedScene_pack: - :ref:`int` **pack** **(** :ref:`Node` path **)** Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.set_owner`.