.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ParallaxLayer: ParallaxLayer ============= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A parallax scrolling layer to be used with :ref:`ParallaxBackground`. Member Variables ---------------- .. _class_ParallaxLayer_motion_mirroring: - :ref:`Vector2` **motion_mirroring** - The ParallaxLayer's :ref:`Texture` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0`` the :ref:`Texture` will not be mirrored. Default value: ``(0, 0)``. .. _class_ParallaxLayer_motion_offset: - :ref:`Vector2` **motion_offset** - The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset`. .. _class_ParallaxLayer_motion_scale: - :ref:`Vector2` **motion_scale** - Multiplies the ParallaxLayer's motion. If an axis is set to ``0`` it will not scroll. Description ----------- A ParallaxLayer must be the child of a :ref:`ParallaxBackground` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset` value. This node's children will be affected by its scroll offset.