.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Particles.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Particles: Particles ========= **Inherits:** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- 3D particle emitter. Member Functions ---------------- +--------------------------+---------------------------------------------------------------------+ | :ref:`AABB` | :ref:`capture_aabb` **(** **)** const | +--------------------------+---------------------------------------------------------------------+ | void | :ref:`restart` **(** **)** | +--------------------------+---------------------------------------------------------------------+ Member Variables ---------------- .. _class_Particles_amount: - :ref:`int` **amount** - Number of particles to emit. .. _class_Particles_draw_order: - :ref:`DrawOrder` **draw_order** - Particle draw order. Uses ``DRAW_ORDER_*`` values. Default value: ``DRAW_ORDER_INDEX``. .. _class_Particles_draw_pass_1: - :ref:`Mesh` **draw_pass_1** .. _class_Particles_draw_pass_2: - :ref:`Mesh` **draw_pass_2** .. _class_Particles_draw_pass_3: - :ref:`Mesh` **draw_pass_3** .. _class_Particles_draw_pass_4: - :ref:`Mesh` **draw_pass_4** .. _class_Particles_draw_passes: - :ref:`int` **draw_passes** .. _class_Particles_emitting: - :ref:`bool` **emitting** - If ``true`` particles are being emitted. Default value: ``true``. .. _class_Particles_explosiveness: - :ref:`float` **explosiveness** - Time ratio between each emission. If ``0`` particles are emitted continuously. If ``1`` all particles are emitted simultaneously. Default value: ``0``. .. _class_Particles_fixed_fps: - :ref:`int` **fixed_fps** .. _class_Particles_fract_delta: - :ref:`bool` **fract_delta** .. _class_Particles_lifetime: - :ref:`float` **lifetime** - Amount of time each particle will exist. Default value: ``1``. .. _class_Particles_local_coords: - :ref:`bool` **local_coords** - If ``true`` particles use the parent node's coordinate space. If ``false`` they use global coordinates. Default value: ``true``. .. _class_Particles_one_shot: - :ref:`bool` **one_shot** - If ``true`` only ``amount`` particles will be emitted. Default value: ``false``. .. _class_Particles_preprocess: - :ref:`float` **preprocess** .. _class_Particles_process_material: - :ref:`Material` **process_material** - :ref:`Material` for processing particles. Can be a :ref:`ParticlesMaterial` or a :ref:`ShaderMaterial`. .. _class_Particles_randomness: - :ref:`float` **randomness** - Emission randomness ratio. Default value: ``0``. .. _class_Particles_speed_scale: - :ref:`float` **speed_scale** - Speed scaling ratio. Default value: ``1``. .. _class_Particles_visibility_aabb: - :ref:`AABB` **visibility_aabb** Numeric Constants ----------------- - **MAX_DRAW_PASSES** = **4** Enums ----- .. _enum_Particles_DrawOrder: enum **DrawOrder** - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime. - **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth. Description ----------- 3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate. Use the ``process_material`` property to add a :ref:`ParticlesMaterial` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial` which will be applied to all particles. Member Function Description --------------------------- .. _class_Particles_capture_aabb: - :ref:`AABB` **capture_aabb** **(** **)** const .. _class_Particles_restart: - void **restart** **(** **)**