.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PhysicsShapeQueryParameters.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PhysicsShapeQueryParameters: PhysicsShapeQueryParameters =========================== **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +-------+-----------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shape` **(** :ref:`Resource` shape **)** | +-------+-----------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_PhysicsShapeQueryParameters_collision_mask: - :ref:`int` **collision_mask** .. _class_PhysicsShapeQueryParameters_exclude: - :ref:`Array` **exclude** .. _class_PhysicsShapeQueryParameters_margin: - :ref:`float` **margin** .. _class_PhysicsShapeQueryParameters_shape_rid: - :ref:`RID` **shape_rid** .. _class_PhysicsShapeQueryParameters_transform: - :ref:`Transform` **transform** Member Function Description --------------------------- .. _class_PhysicsShapeQueryParameters_set_shape: - void **set_shape** **(** :ref:`Resource` shape **)**