.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PinJoint.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PinJoint: PinJoint ======== **Inherits:** :ref:`Joint` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Pin Joint for 3D Shapes. Member Variables ---------------- .. _class_PinJoint_params/bias: - :ref:`float` **params/bias** - The force with which the pinned objects stay in positional relation to each other. The higher, the stronger. .. _class_PinJoint_params/damping: - :ref:`float` **params/damping** - The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger. .. _class_PinJoint_params/impulse_clamp: - :ref:`float` **params/impulse_clamp** - If above 0, this value is the maximum value for an impulse that this Joint produces. Enums ----- .. _enum_PinJoint_Param: enum **Param** - **PARAM_BIAS** = **0** --- The force with which the pinned objects stay in positional relation to each other. The higher, the stronger. - **PARAM_DAMPING** = **1** --- The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger. - **PARAM_IMPULSE_CLAMP** = **2** --- If above 0, this value is the maximum value for an impulse that this Joint produces. Description ----------- Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.