.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Polygon2D: Polygon2D ========= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A 2D polygon. Member Variables ---------------- .. _class_Polygon2D_antialiased: - :ref:`bool` **antialiased** - If ``true`` polygon edges will be anti-aliased. Default value: ``false``. .. _class_Polygon2D_color: - :ref:`Color` **color** - The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``. .. _class_Polygon2D_invert_border: - :ref:`float` **invert_border** - Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. Default value: ``100``. .. _class_Polygon2D_invert_enable: - :ref:`bool` **invert_enable** - If ``true`` polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. Default value: ``false``. .. _class_Polygon2D_offset: - :ref:`Vector2` **offset** - The offset applied to each vertex. .. _class_Polygon2D_polygon: - :ref:`PoolVector2Array` **polygon** - The polygon's list of vertices. The final point will be connected to the first. .. _class_Polygon2D_texture: - :ref:`Texture` **texture** - The polygon's fill texture. Use ``uv`` to set texture coordinates. .. _class_Polygon2D_texture_offset: - :ref:`Vector2` **texture_offset** - Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``. .. _class_Polygon2D_texture_rotation: - :ref:`float` **texture_rotation** - The texture's rotation in radians. .. _class_Polygon2D_texture_rotation_degrees: - :ref:`float` **texture_rotation_degrees** - The texture's rotation in degrees. .. _class_Polygon2D_texture_scale: - :ref:`Vector2` **texture_scale** - Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa. .. _class_Polygon2D_uv: - :ref:`PoolVector2Array` **uv** - Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``. .. _class_Polygon2D_vertex_colors: - :ref:`PoolColorArray` **vertex_colors** - Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``. Description ----------- A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.