.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PrismMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PrismMesh: PrismMesh ========= **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class representing a prism-shaped :ref:`PrimitiveMesh`. Member Variables ---------------- .. _class_PrismMesh_left_to_right: - :ref:`float` **left_to_right** - Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint). .. _class_PrismMesh_size: - :ref:`Vector3` **size** - Size of the prism. Defaults to (2.0, 2.0, 2.0). .. _class_PrismMesh_subdivide_depth: - :ref:`int` **subdivide_depth** - Number of added edge loops along the z-axis. Defaults to 0. .. _class_PrismMesh_subdivide_height: - :ref:`int` **subdivide_height** - Number of added edge loops along the y-axis. Defaults to 0. .. _class_PrismMesh_subdivide_width: - :ref:`int` **subdivide_width** - Number of added edge loops along the x-axis. Defaults to 0. Description ----------- Class representing a prism-shaped :ref:`PrimitiveMesh`.