.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ProjectSettings.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ProjectSettings: ProjectSettings =============== **Inherits:** :ref:`Object` **Category:** Core Brief Description ----------------- Contains global variables accessible from everywhere. Member Functions ---------------- +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_property_info` **(** :ref:`Dictionary` hint **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear` **(** :ref:`String` name **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_order` **(** :ref:`String` name **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`get_setting` **(** :ref:`String` name **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`globalize_path` **(** :ref:`String` path **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_setting` **(** :ref:`String` name **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`load_resource_pack` **(** :ref:`String` pack **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`localize_path` **(** :ref:`String` path **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`property_can_revert` **(** :ref:`String` name **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`property_get_revert` **(** :ref:`String` name **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`save` **(** **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`save_custom` **(** :ref:`String` file **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_initial_value` **(** :ref:`String` name, :ref:`Variant` value **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_order` **(** :ref:`String` name, :ref:`int` position **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_setting` **(** :ref:`String` name, :ref:`Variant` value **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. Member Function Description --------------------------- .. _class_ProjectSettings_add_property_info: - void **add_property_info** **(** :ref:`Dictionary` hint **)** Add a custom property info to a property. The dictionary must contain: name::ref:`String`(the name of the property) and type::ref:`int`(see TYPE\_\* in :ref:`@GlobalScope`), and optionally hint::ref:`int`(see PROPERTY_HINT\_\* in :ref:`@GlobalScope`), hint_string::ref:`String`. Example: :: ProjectSettings.set("category/property_name", 0) var property_info = { "name": "category/property_name", "type": TYPE_INT, "hint": PROPERTY_HINT_ENUM, "hint_string": "one,two,three" } ProjectSettings.add_property_info(property_info) .. _class_ProjectSettings_clear: - void **clear** **(** :ref:`String` name **)** Clear the whole configuration (not recommended, may break things). .. _class_ProjectSettings_get_order: - :ref:`int` **get_order** **(** :ref:`String` name **)** const Return the order of a configuration value (influences when saved to the config file). .. _class_ProjectSettings_get_setting: - :ref:`Variant` **get_setting** **(** :ref:`String` name **)** const .. _class_ProjectSettings_globalize_path: - :ref:`String` **globalize_path** **(** :ref:`String` path **)** const Convert a localized path (res://) to a full native OS path. .. _class_ProjectSettings_has_setting: - :ref:`bool` **has_setting** **(** :ref:`String` name **)** const Return true if a configuration value is present. .. _class_ProjectSettings_load_resource_pack: - :ref:`bool` **load_resource_pack** **(** :ref:`String` pack **)** .. _class_ProjectSettings_localize_path: - :ref:`String` **localize_path** **(** :ref:`String` path **)** const Convert a path to a localized path (res:// path). .. _class_ProjectSettings_property_can_revert: - :ref:`bool` **property_can_revert** **(** :ref:`String` name **)** .. _class_ProjectSettings_property_get_revert: - :ref:`Variant` **property_get_revert** **(** :ref:`String` name **)** .. _class_ProjectSettings_save: - :ref:`int` **save** **(** **)** .. _class_ProjectSettings_save_custom: - :ref:`int` **save_custom** **(** :ref:`String` file **)** .. _class_ProjectSettings_set_initial_value: - void **set_initial_value** **(** :ref:`String` name, :ref:`Variant` value **)** .. _class_ProjectSettings_set_order: - void **set_order** **(** :ref:`String` name, :ref:`int` position **)** Set the order of a configuration value (influences when saved to the config file). .. _class_ProjectSettings_set_setting: - void **set_setting** **(** :ref:`String` name, :ref:`Variant` value **)**