.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ProximityGroup.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ProximityGroup: ProximityGroup ============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- General purpose proximity-detection node. Member Functions ---------------- +-------+-----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`broadcast` **(** :ref:`String` name, :ref:`Variant` parameters **)** | +-------+-----------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_ProximityGroup_broadcast: - **broadcast** **(** :ref:`String` group_name, :ref:`Array` parameters **)** Member Variables ---------------- .. _class_ProximityGroup_dispatch_mode: - :ref:`DispatchMode` **dispatch_mode** .. _class_ProximityGroup_grid_radius: - :ref:`Vector3` **grid_radius** .. _class_ProximityGroup_group_name: - :ref:`String` **group_name** Enums ----- .. _enum_ProximityGroup_DispatchMode: enum **DispatchMode** - **MODE_PROXY** = **0** - **MODE_SIGNAL** = **1** Description ----------- General purpose proximity-detection node. Member Function Description --------------------------- .. _class_ProximityGroup_broadcast: - void **broadcast** **(** :ref:`String` name, :ref:`Variant` parameters **)**