.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RayShape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RayShape: RayShape ======== **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Ray shape for 3D collisions. Member Variables ---------------- .. _class_RayShape_length: - :ref:`float` **length** - The ray's length. Description ----------- Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody` or :ref:`Area`. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.