.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ReflectionProbe.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ReflectionProbe: ReflectionProbe =============== **Inherits:** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Variables ---------------- .. _class_ReflectionProbe_box_projection: - :ref:`bool` **box_projection** .. _class_ReflectionProbe_cull_mask: - :ref:`int` **cull_mask** .. _class_ReflectionProbe_enable_shadows: - :ref:`bool` **enable_shadows** .. _class_ReflectionProbe_extents: - :ref:`Vector3` **extents** .. _class_ReflectionProbe_intensity: - :ref:`float` **intensity** .. _class_ReflectionProbe_interior_ambient_color: - :ref:`Color` **interior_ambient_color** .. _class_ReflectionProbe_interior_ambient_contrib: - :ref:`float` **interior_ambient_contrib** .. _class_ReflectionProbe_interior_ambient_energy: - :ref:`float` **interior_ambient_energy** .. _class_ReflectionProbe_interior_enable: - :ref:`bool` **interior_enable** .. _class_ReflectionProbe_max_distance: - :ref:`float` **max_distance** .. _class_ReflectionProbe_origin_offset: - :ref:`Vector3` **origin_offset** .. _class_ReflectionProbe_update_mode: - :ref:`UpdateMode` **update_mode** Enums ----- .. _enum_ReflectionProbe_UpdateMode: enum **UpdateMode** - **UPDATE_ONCE** = **0** - **UPDATE_ALWAYS** = **1**