.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RemoteTransform2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RemoteTransform2D: RemoteTransform2D ================= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- RemoteTransform2D leads the :ref:`Transform2D` of another :ref:`CanvasItem` derived Node in the scene. Member Variables ---------------- .. _class_RemoteTransform2D_remote_path: - :ref:`NodePath` **remote_path** - The :ref:`NodePath` to the remote node, relative to the RemoteTransform2D's position in the scene. .. _class_RemoteTransform2D_update_position: - :ref:`bool` **update_position** - If ``true`` the remote node's position is tracked. Default value: ``true``. .. _class_RemoteTransform2D_update_rotation: - :ref:`bool` **update_rotation** - If ``true`` the remote node's rotation is tracked. Default value: ``true``. .. _class_RemoteTransform2D_update_scale: - :ref:`bool` **update_scale** - If ``true`` the remote node's scale is tracked. Default value: ``true``. .. _class_RemoteTransform2D_use_global_coordinates: - :ref:`bool` **use_global_coordinates** - If ``true`` global coordinates are used. If ``false`` local coordinates are used. Default value: ``true``. Description ----------- RemoteTransform2D leads the :ref:`Transform2D` of another :ref:`CanvasItem` derived Node (called the remote node) in the scene. It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.