.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Script.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Script: Script ====== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`VisualScript`, :ref:`GDScript`, :ref:`CSharpScript`, :ref:`NativeScript`, :ref:`PluginScript` **Category:** Core Brief Description ----------------- A class stored as a resource. Member Functions ---------------- +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`can_instance` **(** **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`Script` | :ref:`get_base_script` **(** **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_instance_base_type` **(** **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_script_signal` **(** :ref:`String` signal_name **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_source_code` **(** **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`instance_has` **(** :ref:`Object` base_object **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_tool` **(** **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`reload` **(** :ref:`bool` keep_state=false **)** | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_Script_source_code: - :ref:`String` **source_code** - The script source code, or an empty string if source code is not available. When set, does not reload the class implementation automatically. Description ----------- A class stored as a resource. The script exends the functionality of all objects that instance it. The 'new' method of a script subclass creates a new instance. :ref:`Object.set_script` extends an existing object, if that object's class matches one of the script's base classes. Member Function Description --------------------------- .. _class_Script_can_instance: - :ref:`bool` **can_instance** **(** **)** const Returns true if the script can be instanced. .. _class_Script_get_base_script: - :ref:`Script` **get_base_script** **(** **)** const Returns the script directly inherited by this script. .. _class_Script_get_instance_base_type: - :ref:`String` **get_instance_base_type** **(** **)** const .. _class_Script_has_script_signal: - :ref:`bool` **has_script_signal** **(** :ref:`String` signal_name **)** const Returns true if the script, or a base class, defines a signal with the given name. .. _class_Script_has_source_code: - :ref:`bool` **has_source_code** **(** **)** const Returns true if the script contains non-empty source code. .. _class_Script_instance_has: - :ref:`bool` **instance_has** **(** :ref:`Object` base_object **)** const Returns true if 'base_object' is an instance of this script. .. _class_Script_is_tool: - :ref:`bool` **is_tool** **(** **)** const Returns true if the script is a tool script. A tool script can run in the editor. .. _class_Script_reload: - :ref:`int` **reload** **(** :ref:`bool` keep_state=false **)** Reloads the script's class implementation. Returns an error code.