.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Semaphore.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Semaphore: Semaphore ========= **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A synchronization Semaphore. Member Functions ---------------- +------------------------+-----------------------------------------------+ | :ref:`int` | :ref:`post` **(** **)** | +------------------------+-----------------------------------------------+ | :ref:`int` | :ref:`wait` **(** **)** | +------------------------+-----------------------------------------------+ Description ----------- A synchronization Semaphore. Element used to synchronize multiple :ref:`Thread`\ s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see :ref:`Mutex`. Member Function Description --------------------------- .. _class_Semaphore_post: - :ref:`int` **post** **(** **)** Lowers the ``Semaphore``, allowing one more thread in. Returns OK on success, ERR_BUSY otherwise. .. _class_Semaphore_wait: - :ref:`int` **wait** **(** **)** Tries to wait for the ``Semaphore``, if its value is zero, blocks until non-zero. Returns OK on success, ERR_BUSY otherwise.