.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Shape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Shape: Shape ===== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`PlaneShape`, :ref:`SphereShape`, :ref:`CapsuleShape`, :ref:`BoxShape`, :ref:`ConvexPolygonShape`, :ref:`RayShape`, :ref:`ConcavePolygonShape` **Category:** Core Brief Description ----------------- Base class for all 3D shape resources. Description ----------- Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a :ref:`PhysicsBody` or :ref:`Area`.