.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Sky.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Sky: Sky === **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`PanoramaSky`, :ref:`ProceduralSky` **Category:** Core Brief Description ----------------- The base class for :ref:`PanoramaSky` and :ref:`ProceduralSky`. Member Variables ---------------- .. _class_Sky_radiance_size: - :ref:`RadianceSize` **radiance_size** - The Sky's radiance map size. The higher the radiance map size, the more detailed the lighting from the Sky will be. See RADIANCE_SIZE\_\* constants for values. Default size is RADIANCE_SIZE_512. Enums ----- .. _enum_Sky_RadianceSize: enum **RadianceSize** - **RADIANCE_SIZE_32** = **0** --- Radiance texture size is 32x32 pixels. - **RADIANCE_SIZE_64** = **1** --- Radiance texture size is 64x64 pixels. - **RADIANCE_SIZE_128** = **2** --- Radiance texture size is 128x128 pixels. - **RADIANCE_SIZE_256** = **3** --- Radiance texture size is 256x256 pixels. - **RADIANCE_SIZE_512** = **4** --- Radiance texture size is 512x512 pixels. - **RADIANCE_SIZE_1024** = **5** --- Radiance texture size is 1024x1024 pixels. - **RADIANCE_SIZE_2048** = **6** --- Radiance texture size is 2048x2048 pixels. - **RADIANCE_SIZE_MAX** = **7** --- Radiance texture size is the largest size it can be. Description ----------- The base class for :ref:`PanoramaSky` and :ref:`ProceduralSky`.