.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SphereMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SphereMesh: SphereMesh ========== **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class representing a spherical :ref:`PrimitiveMesh`. Member Variables ---------------- .. _class_SphereMesh_height: - :ref:`float` **height** - Full height of the sphere. Defaults to 2.0. .. _class_SphereMesh_is_hemisphere: - :ref:`bool` **is_hemisphere** - Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere the height and radius of the sphere have to equal. Defaults to false. .. _class_SphereMesh_radial_segments: - :ref:`int` **radial_segments** - Number of radial segments on the sphere. Defaults to 64. .. _class_SphereMesh_radius: - :ref:`float` **radius** - Radius of sphere. Defaults to 1.0. .. _class_SphereMesh_rings: - :ref:`int` **rings** - Number of segments along the height of the sphere. Defaults to 32. Description ----------- Class representing a spherical :ref:`PrimitiveMesh`.