.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SplitContainer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SplitContainer: SplitContainer ============== **Inherits:** :ref:`Container` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`HSplitContainer`, :ref:`VSplitContainer` **Category:** Core Brief Description ----------------- Container for splitting and adjusting. Signals ------- .. _class_SplitContainer_dragged: - **dragged** **(** :ref:`int` offset **)** Emitted when the dragger is dragged by user. Member Variables ---------------- .. _class_SplitContainer_collapsed: - :ref:`bool` **collapsed** .. _class_SplitContainer_dragger_visibility: - :ref:`DraggerVisibility` **dragger_visibility** - Determines whether the dragger is visible. .. _class_SplitContainer_split_offset: - :ref:`int` **split_offset** Enums ----- .. _enum_SplitContainer_DraggerVisibility: enum **DraggerVisibility** - **DRAGGER_VISIBLE** = **0** --- The split dragger is visible. - **DRAGGER_HIDDEN** = **1** --- The split dragger is invisible. - **DRAGGER_HIDDEN_COLLAPSED** = **2** --- The split dragger is invisible and collapsed. Description ----------- Container for splitting two controls vertically or horizontally, with a grabber that allows adjusting the split offset or ratio.