.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Sprite3D: Sprite3D ======== **Inherits:** :ref:`SpriteBase3D` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- 2D Sprite node in 3D world. Signals ------- .. _class_Sprite3D_frame_changed: - **frame_changed** **(** **)** Emitted when the :ref:`frame` changes. Member Variables ---------------- .. _class_Sprite3D_frame: - :ref:`int` **frame** - Current frame to display from sprite sheet. :ref:`vframes` or :ref:`hframes` must be greater than 1. .. _class_Sprite3D_hframes: - :ref:`int` **hframes** - The number of columns in the sprite sheet. .. _class_Sprite3D_region_enabled: - :ref:`bool` **region_enabled** - If ``true`` texture will be cut from a larger atlas texture. See :ref:`region_rect`. Default value: ``false``. .. _class_Sprite3D_region_rect: - :ref:`Rect2` **region_rect** - The region of the atlas texture to display. :ref:`region_enabled` must be ``true``. .. _class_Sprite3D_texture: - :ref:`Texture` **texture** - :ref:`Texture` object to draw. .. _class_Sprite3D_vframes: - :ref:`int` **vframes** - The number of rows in the sprite sheet. Description ----------- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.