.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SpriteBase3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SpriteBase3D: SpriteBase3D ============ **Inherits:** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`AnimatedSprite3D`, :ref:`Sprite3D` **Category:** Core Brief Description ----------------- 2D Sprite node in 3D environment. Member Functions ---------------- +----------------------------+--------------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`get_item_rect` **(** **)** const | +----------------------------+--------------------------------------------------------------------------+ Member Variables ---------------- .. _class_SpriteBase3D_alpha_cut: - :ref:`AlphaCutMode` **alpha_cut** .. _class_SpriteBase3D_axis: - :ref:`Axis` **axis** - The direction in which the front of the texture faces. .. _class_SpriteBase3D_centered: - :ref:`bool` **centered** - If ``true`` texture will be centered. Default value: ``true``. .. _class_SpriteBase3D_double_sided: - :ref:`bool` **double_sided** - If ``true`` texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind. Default value: ``true``. .. _class_SpriteBase3D_flip_h: - :ref:`bool` **flip_h** - If ``true`` texture is flipped horizontally. Default value: ``false``. .. _class_SpriteBase3D_flip_v: - :ref:`bool` **flip_v** - If ``true`` texture is flipped vertically. Default value: ``false``. .. _class_SpriteBase3D_modulate: - :ref:`Color` **modulate** - A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. .. _class_SpriteBase3D_offset: - :ref:`Vector2` **offset** - The texture's drawing offset. .. _class_SpriteBase3D_opacity: - :ref:`float` **opacity** - The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visible. .. _class_SpriteBase3D_pixel_size: - :ref:`float` **pixel_size** - The size of one pixel's width on the Sprite to scale it in 3D. .. _class_SpriteBase3D_shaded: - :ref:`bool` **shaded** - If ``true`` the :ref:`Light` in the :ref:`Environment` has effects on the Sprite. Default value: ``false``. .. _class_SpriteBase3D_transparent: - :ref:`bool` **transparent** - If ``true`` the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: ``true``. Enums ----- .. _enum_SpriteBase3D_AlphaCutMode: enum **AlphaCutMode** - **ALPHA_CUT_DISABLED** = **0** - **ALPHA_CUT_DISCARD** = **1** - **ALPHA_CUT_OPAQUE_PREPASS** = **2** .. _enum_SpriteBase3D_DrawFlags: enum **DrawFlags** - **FLAG_TRANSPARENT** = **0** --- If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible. - **FLAG_SHADED** = **1** --- If set, the Light in the Environment has effects on the Sprite. - **FLAG_DOUBLE_SIDED** = **2** --- If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. - **FLAG_MAX** = **3** --- Used internally to mark the end of the Flags section. Description ----------- A node that displays 2D texture information in a 3D environment. Member Function Description --------------------------- .. _class_SpriteBase3D_get_item_rect: - :ref:`Rect2` **get_item_rect** **(** **)** const