.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the StaticBody2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_StaticBody2D: StaticBody2D ============ **Inherits:** :ref:`PhysicsBody2D` **<** :ref:`CollisionObject2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Static body for 2D Physics. Member Variables ---------------- .. _class_StaticBody2D_bounce: - :ref:`float` **bounce** - The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness). .. _class_StaticBody2D_constant_angular_velocity: - :ref:`float` **constant_angular_velocity** - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating. .. _class_StaticBody2D_constant_linear_velocity: - :ref:`Vector2` **constant_linear_velocity** - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving. .. _class_StaticBody2D_friction: - :ref:`float` **friction** - The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction). Description ----------- Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).