.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_TextureRect: TextureRect =========== **Inherits:** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Draws a sprite or a texture inside a User Interface. The texture can tile or not. Member Variables ---------------- .. _class_TextureRect_expand: - :ref:`bool` **expand** - If ``true``, the texture scales to fit its bounding rectangle. Default value: ``false``. .. _class_TextureRect_stretch_mode: - :ref:`StretchMode` **stretch_mode** - Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the ``STRETCH_*`` constants. See the constants to learn more. .. _class_TextureRect_texture: - :ref:`Texture` **texture** - The node's :ref:`Texture` resource. Enums ----- .. _enum_TextureRect_StretchMode: enum **StretchMode** - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like ``STRETCH_KEEP``. - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle. - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle. - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner. - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle. - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio. - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits. Description ----------- Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at NinePatchFrame. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI.