.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptFunctionCall.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptFunctionCall: VisualScriptFunctionCall ======================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Variables ---------------- .. _class_VisualScriptFunctionCall_base_script: - :ref:`String` **base_script** .. _class_VisualScriptFunctionCall_base_type: - :ref:`String` **base_type** .. _class_VisualScriptFunctionCall_basic_type: - :ref:`Type` **basic_type** .. _class_VisualScriptFunctionCall_call_mode: - :ref:`CallMode` **call_mode** .. _class_VisualScriptFunctionCall_function: - :ref:`String` **function** .. _class_VisualScriptFunctionCall_node_path: - :ref:`NodePath` **node_path** .. _class_VisualScriptFunctionCall_rpc_call_mode: - :ref:`RPCCallMode` **rpc_call_mode** .. _class_VisualScriptFunctionCall_singleton: - :ref:`String` **singleton** .. _class_VisualScriptFunctionCall_use_default_args: - :ref:`int` **use_default_args** .. _class_VisualScriptFunctionCall_validate: - :ref:`bool` **validate** Enums ----- .. _enum_VisualScriptFunctionCall_CallMode: enum **CallMode** - **CALL_MODE_SELF** = **0** - **CALL_MODE_NODE_PATH** = **1** - **CALL_MODE_INSTANCE** = **2** - **CALL_MODE_BASIC_TYPE** = **3** - **CALL_MODE_SINGLETON** = **4** .. _enum_VisualScriptFunctionCall_RPCCallMode: enum **RPCCallMode** - **RPC_DISABLED** = **0** - **RPC_RELIABLE** = **1** - **RPC_UNRELIABLE** = **2** - **RPC_RELIABLE_TO_ID** = **3** - **RPC_UNRELIABLE_TO_ID** = **4**