.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptPropertySet.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptPropertySet: VisualScriptPropertySet ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Variables ---------------- .. _class_VisualScriptPropertySet_assign_op: - :ref:`AssignOp` **assign_op** .. _class_VisualScriptPropertySet_base_script: - :ref:`String` **base_script** .. _class_VisualScriptPropertySet_base_type: - :ref:`String` **base_type** .. _class_VisualScriptPropertySet_basic_type: - :ref:`Type` **basic_type** .. _class_VisualScriptPropertySet_index: - :ref:`String` **index** .. _class_VisualScriptPropertySet_node_path: - :ref:`NodePath` **node_path** .. _class_VisualScriptPropertySet_property: - :ref:`String` **property** .. _class_VisualScriptPropertySet_set_mode: - :ref:`CallMode` **set_mode** Enums ----- .. _enum_VisualScriptPropertySet_CallMode: enum **CallMode** - **CALL_MODE_SELF** = **0** - **CALL_MODE_NODE_PATH** = **1** - **CALL_MODE_INSTANCE** = **2** - **CALL_MODE_BASIC_TYPE** = **3** .. _enum_VisualScriptPropertySet_AssignOp: enum **AssignOp** - **ASSIGN_OP_NONE** = **0** - **ASSIGN_OP_ADD** = **1** - **ASSIGN_OP_SUB** = **2** - **ASSIGN_OP_MUL** = **3** - **ASSIGN_OP_DIV** = **4** - **ASSIGN_OP_MOD** = **5** - **ASSIGN_OP_SHIFT_LEFT** = **6** - **ASSIGN_OP_SHIFT_RIGHT** = **7** - **ASSIGN_OP_BIT_AND** = **8** - **ASSIGN_OP_BIT_OR** = **9** - **ASSIGN_OP_BIT_XOR** = **10**