.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the WindowDialog.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_WindowDialog: WindowDialog ============ **Inherits:** :ref:`Popup` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`AcceptDialog` **Category:** Core Brief Description ----------------- Base class for window dialogs. Member Functions ---------------- +--------------------------------------------+--------------------------------------------------------------------------+ | :ref:`TextureButton` | :ref:`get_close_button` **(** **)** | +--------------------------------------------+--------------------------------------------------------------------------+ Member Variables ---------------- .. _class_WindowDialog_resizable: - :ref:`bool` **resizable** - If ``true`` the user can resize the window. Default value: ``false``. .. _class_WindowDialog_window_title: - :ref:`String` **window_title** - The text displayed in the window's title bar. Default value: "Save a File". Description ----------- Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel :ref:`Control` that draws a window decoration and allows motion and resizing. Member Function Description --------------------------- .. _class_WindowDialog_get_close_button: - :ref:`TextureButton` **get_close_button** **(** **)** Return the close :ref:`TextureButton`.