.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the World.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_World: World ===== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class that has everything pertaining to a world. Member Variables ---------------- .. _class_World_direct_space_state: - :ref:`PhysicsDirectSpaceState` **direct_space_state** - The World's physics direct space state, used for making various queries. Might be used only during ``_physics_process``. .. _class_World_environment: - :ref:`Environment` **environment** - The World's :ref:`Environment`. .. _class_World_fallback_environment: - :ref:`Environment` **fallback_environment** - The World's fallback_environment will be used if the World's :ref:`Environment` fails or is missing. .. _class_World_scenario: - :ref:`RID` **scenario** - The World's visual scenario. .. _class_World_space: - :ref:`RID` **space** - The World's physics space. Description ----------- Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.