.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the World2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_World2D: World2D ======= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class that has everything pertaining to a 2D world. Member Variables ---------------- .. _class_World2D_canvas: - :ref:`RID` **canvas** - The :ref:`RID` of this world's canvas resource. Used by the :ref:`VisualServer` for 2D drawing. .. _class_World2D_direct_space_state: - :ref:`Physics2DDirectSpaceState` **direct_space_state** - The state of this world's physics space. This allows arbitrary querying for collision. .. _class_World2D_space: - :ref:`RID` **space** - The :ref:`RID` of this world's physics space resource. Used by the :ref:`Physics2DServer` for 2D physics, treating it as both a space and an area. Description ----------- Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.