Godot-Blender-Exporter ====================== Details on exporting -------------------- .. toctree:: :maxdepth: 1 :name: toc-learn-workflow-assets-escn_exporter material physics lights Disabling specific objects -------------------------- Sometimes you don't want some objects exported (eg high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner: .. image:: img/hide.jpg Objects hidden in the viewport will be exported, but will be hidden in the Godot scene. Build Pipeline Integration -------------------------- If you have hundreds of model files, you don't want your artists to waste time manually exporting their blend files. To combat this, the exporter provides a python function ``io_scene_godot.export(out_file_path)`` that can be called to export a file. This allows easy integration with other build systems. An example Makefile and python script that exports all the blends in a directory is present in the Godot-Blender-exporter repository.