:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeAdd3.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeAdd3: AnimationNodeAdd3 ================= **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Blends two of three animations additively inside of an :ref:`AnimationNodeBlendTree`. Properties ---------- +-------------------------+----------------------------------------------------+ | :ref:`bool` | :ref:`sync` | +-------------------------+----------------------------------------------------+ Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. Blends two animations together additively out of three based on a value in the ``[-1.0, 1.0]`` range. This node has three inputs: - The base animation to add to - A -add animation to blend with when the blend amount is in the ``[-1.0, 0.0]`` range. - A +add animation to blend with when the blend amount is in the ``[0.0, 1.0]`` range Property Descriptions --------------------- .. _class_AnimationNodeAdd3_property_sync: - :ref:`bool` **sync** +----------+---------------------+ | *Setter* | set_use_sync(value) | +----------+---------------------+ | *Getter* | is_using_sync() | +----------+---------------------+ If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input`, forcing the blended animations to update every frame.