:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeAnimation.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeAnimation: AnimationNodeAnimation ====================== **Inherits:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input animation to use in an :ref:`AnimationNodeBlendTree`. Properties ---------- +-----------------------------+-------------------------------------------------------------------+ | :ref:`String` | :ref:`animation` | +-----------------------------+-------------------------------------------------------------------+ Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. Only features one output set using the :ref:`animation` property. Use it as an input for :ref:`AnimationNode` that blend animations together. Property Descriptions --------------------- .. _class_AnimationNodeAnimation_property_animation: - :ref:`String` **animation** +----------+----------------------+ | *Setter* | set_animation(value) | +----------+----------------------+ | *Getter* | get_animation() | +----------+----------------------+ Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player`.