:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationTreePlayer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationTreePlayer: AnimationTreePlayer =================== **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Animation Player that uses a node graph for blending Animations. Properties ---------- +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`active` | +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`base_path` | +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`master_player` | +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`AnimationProcessMode` | :ref:`playback_process_mode` | +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+ Methods ------- +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_node` **(** :ref:`NodeType` type, :ref:`String` id **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`advance` **(** :ref:`float` delta **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Animation` | :ref:`animation_node_get_animation` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`animation_node_get_master_animation` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`animation_node_get_position` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`animation_node_set_animation` **(** :ref:`String` id, :ref:`Animation` animation **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`animation_node_set_filter_path` **(** :ref:`String` id, :ref:`NodePath` path, :ref:`bool` enable **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`animation_node_set_master_animation` **(** :ref:`String` id, :ref:`String` source **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`are_nodes_connected` **(** :ref:`String` id, :ref:`String` dst_id, :ref:`int` dst_input_idx **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`blend2_node_get_amount` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`blend2_node_set_amount` **(** :ref:`String` id, :ref:`float` blend **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`blend2_node_set_filter_path` **(** :ref:`String` id, :ref:`NodePath` path, :ref:`bool` enable **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`blend3_node_get_amount` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`blend3_node_set_amount` **(** :ref:`String` id, :ref:`float` blend **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`blend4_node_get_amount` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`blend4_node_set_amount` **(** :ref:`String` id, :ref:`Vector2` blend **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`connect_nodes` **(** :ref:`String` id, :ref:`String` dst_id, :ref:`int` dst_input_idx **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`disconnect_nodes` **(** :ref:`String` id, :ref:`int` dst_input_idx **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolStringArray` | :ref:`get_node_list` **(** **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`mix_node_get_amount` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`mix_node_set_amount` **(** :ref:`String` id, :ref:`float` ratio **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`node_exists` **(** :ref:`String` node **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`node_get_input_count` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`node_get_input_source` **(** :ref:`String` id, :ref:`int` idx **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`node_get_position` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`NodeType` | :ref:`node_get_type` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`node_rename` **(** :ref:`String` node, :ref:`String` new_name **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`node_set_position` **(** :ref:`String` id, :ref:`Vector2` screen_position **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`oneshot_node_get_autorestart_delay` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`oneshot_node_get_autorestart_random_delay` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`oneshot_node_get_fadein_time` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`oneshot_node_get_fadeout_time` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`oneshot_node_has_autorestart` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`oneshot_node_is_active` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_set_autorestart` **(** :ref:`String` id, :ref:`bool` enable **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_set_autorestart_delay` **(** :ref:`String` id, :ref:`float` delay_sec **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_set_autorestart_random_delay` **(** :ref:`String` id, :ref:`float` rand_sec **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_set_fadein_time` **(** :ref:`String` id, :ref:`float` time_sec **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_set_fadeout_time` **(** :ref:`String` id, :ref:`float` time_sec **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_set_filter_path` **(** :ref:`String` id, :ref:`NodePath` path, :ref:`bool` enable **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_start` **(** :ref:`String` id **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`oneshot_node_stop` **(** :ref:`String` id **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`recompute_caches` **(** **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_node` **(** :ref:`String` id **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`reset` **(** **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`timescale_node_get_scale` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`timescale_node_set_scale` **(** :ref:`String` id, :ref:`float` scale **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`timeseek_node_seek` **(** :ref:`String` id, :ref:`float` seconds **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`transition_node_delete_input` **(** :ref:`String` id, :ref:`int` input_idx **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`transition_node_get_current` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`transition_node_get_input_count` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`transition_node_get_xfade_time` **(** :ref:`String` id **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`transition_node_has_input_auto_advance` **(** :ref:`String` id, :ref:`int` input_idx **)** const | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`transition_node_set_current` **(** :ref:`String` id, :ref:`int` input_idx **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`transition_node_set_input_auto_advance` **(** :ref:`String` id, :ref:`int` input_idx, :ref:`bool` enable **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`transition_node_set_input_count` **(** :ref:`String` id, :ref:`int` count **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`transition_node_set_xfade_time` **(** :ref:`String` id, :ref:`float` time_sec **)** | +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_AnimationTreePlayer_NodeType: .. _class_AnimationTreePlayer_constant_NODE_OUTPUT: .. _class_AnimationTreePlayer_constant_NODE_ANIMATION: .. _class_AnimationTreePlayer_constant_NODE_ONESHOT: .. _class_AnimationTreePlayer_constant_NODE_MIX: .. _class_AnimationTreePlayer_constant_NODE_BLEND2: .. _class_AnimationTreePlayer_constant_NODE_BLEND3: .. _class_AnimationTreePlayer_constant_NODE_BLEND4: .. _class_AnimationTreePlayer_constant_NODE_TIMESCALE: .. _class_AnimationTreePlayer_constant_NODE_TIMESEEK: .. _class_AnimationTreePlayer_constant_NODE_TRANSITION: enum **NodeType**: - **NODE_OUTPUT** = **0** --- Output node. - **NODE_ANIMATION** = **1** --- Animation node. - **NODE_ONESHOT** = **2** --- OneShot node. - **NODE_MIX** = **3** --- Mix node. - **NODE_BLEND2** = **4** --- Blend2 node. - **NODE_BLEND3** = **5** --- Blend3 node. - **NODE_BLEND4** = **6** --- Blend4 node. - **NODE_TIMESCALE** = **7** --- TimeScale node. - **NODE_TIMESEEK** = **8** --- TimeSeek node. - **NODE_TRANSITION** = **9** --- Transition node. ---- .. _enum_AnimationTreePlayer_AnimationProcessMode: .. _class_AnimationTreePlayer_constant_ANIMATION_PROCESS_PHYSICS: .. _class_AnimationTreePlayer_constant_ANIMATION_PROCESS_IDLE: enum **AnimationProcessMode**: - **ANIMATION_PROCESS_PHYSICS** = **0** --- Process animation during the physics process. This is especially useful when animating physics bodies. - **ANIMATION_PROCESS_IDLE** = **1** --- Process animation during the idle process. Description ----------- A node graph tool for blending multiple animations bound to an :ref:`AnimationPlayer`. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose. It takes :ref:`Animation`\ s from an :ref:`AnimationPlayer` node and mixes them depending on the graph. Property Descriptions --------------------- .. _class_AnimationTreePlayer_property_active: - :ref:`bool` **active** +----------+-------------------+ | *Setter* | set_active(value) | +----------+-------------------+ | *Getter* | is_active() | +----------+-------------------+ If ``true``, the ``AnimationTreePlayer`` is able to play animations. Default value: ``false``. ---- .. _class_AnimationTreePlayer_property_base_path: - :ref:`NodePath` **base_path** +----------+----------------------+ | *Setter* | set_base_path(value) | +----------+----------------------+ | *Getter* | get_base_path() | +----------+----------------------+ The node from which to relatively access other nodes. Default value: ``".."``. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at. ---- .. _class_AnimationTreePlayer_property_master_player: - :ref:`NodePath` **master_player** +----------+--------------------------+ | *Setter* | set_master_player(value) | +----------+--------------------------+ | *Getter* | get_master_player() | +----------+--------------------------+ The path to the :ref:`AnimationPlayer` from which this ``AnimationTreePlayer`` binds animations to animation nodes. Once set, Animation nodes can be added to the AnimationTreePlayer. ---- .. _class_AnimationTreePlayer_property_playback_process_mode: - :ref:`AnimationProcessMode` **playback_process_mode** +----------+-----------------------------------+ | *Setter* | set_animation_process_mode(value) | +----------+-----------------------------------+ | *Getter* | get_animation_process_mode() | +----------+-----------------------------------+ The thread in which to update animations. Default value: :ref:`ANIMATION_PROCESS_IDLE`. Method Descriptions ------------------- .. _class_AnimationTreePlayer_method_add_node: - void **add_node** **(** :ref:`NodeType` type, :ref:`String` id **)** Adds a ``type`` node to the graph with name ``id``. ---- .. _class_AnimationTreePlayer_method_advance: - void **advance** **(** :ref:`float` delta **)** Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and ``delta`` are handled. ---- .. _class_AnimationTreePlayer_method_animation_node_get_animation: - :ref:`Animation` **animation_node_get_animation** **(** :ref:`String` id **)** const Returns the :ref:`AnimationPlayer`'s :ref:`Animation` bound to the ``AnimationTreePlayer``'s animation node with name ``id``. ---- .. _class_AnimationTreePlayer_method_animation_node_get_master_animation: - :ref:`String` **animation_node_get_master_animation** **(** :ref:`String` id **)** const Returns the name of the :ref:`master_player`'s :ref:`Animation` bound to this animation node. ---- .. _class_AnimationTreePlayer_method_animation_node_get_position: - :ref:`float` **animation_node_get_position** **(** :ref:`String` id **)** const ---- .. _class_AnimationTreePlayer_method_animation_node_set_animation: - void **animation_node_set_animation** **(** :ref:`String` id, :ref:`Animation` animation **)** Binds a new :ref:`Animation` from the :ref:`master_player` to the ``AnimationTreePlayer``'s animation node with name ``id``. ---- .. _class_AnimationTreePlayer_method_animation_node_set_filter_path: - void **animation_node_set_filter_path** **(** :ref:`String` id, :ref:`NodePath` path, :ref:`bool` enable **)** If ``enable`` is ``true``, the animation node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate. ---- .. _class_AnimationTreePlayer_method_animation_node_set_master_animation: - void **animation_node_set_master_animation** **(** :ref:`String` id, :ref:`String` source **)** Binds the :ref:`Animation` named ``source`` from :ref:`master_player` to the animation node ``id``. Recalculates caches. ---- .. _class_AnimationTreePlayer_method_are_nodes_connected: - :ref:`bool` **are_nodes_connected** **(** :ref:`String` id, :ref:`String` dst_id, :ref:`int` dst_input_idx **)** const Returns whether node ``id`` and ``dst_id`` are connected at the specified slot. ---- .. _class_AnimationTreePlayer_method_blend2_node_get_amount: - :ref:`float` **blend2_node_get_amount** **(** :ref:`String` id **)** const Returns the blend amount of a Blend2 node given its name. ---- .. _class_AnimationTreePlayer_method_blend2_node_set_amount: - void **blend2_node_set_amount** **(** :ref:`String` id, :ref:`float` blend **)** Sets the blend amount of a Blend2 node given its name and value. A Blend2 Node blends two animations with the amount between 0 and 1. At 0, Output is input a. Towards 1, the influence of a gets lessened, the influence of b gets raised. At 1, Output is input b. ---- .. _class_AnimationTreePlayer_method_blend2_node_set_filter_path: - void **blend2_node_set_filter_path** **(** :ref:`String` id, :ref:`NodePath` path, :ref:`bool` enable **)** If ``enable`` is ``true``, the blend2 node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate. ---- .. _class_AnimationTreePlayer_method_blend3_node_get_amount: - :ref:`float` **blend3_node_get_amount** **(** :ref:`String` id **)** const Returns the blend amount of a Blend3 node given its name. ---- .. _class_AnimationTreePlayer_method_blend3_node_set_amount: - void **blend3_node_set_amount** **(** :ref:`String` id, :ref:`float` blend **)** Sets the blend amount of a Blend3 node given its name and value. A Blend3 Node blends three animations with the amount between -1 and 1. At -1, Output is input b-. From -1 to 0, the influence of b- gets lessened, the influence of a gets raised and the influence of b+ is 0. At 0, Output is input a. From 0 to 1, the influence of a gets lessened, the influence of b+ gets raised and the influence of b+ is 0. At 1, Output is input b+. ---- .. _class_AnimationTreePlayer_method_blend4_node_get_amount: - :ref:`Vector2` **blend4_node_get_amount** **(** :ref:`String` id **)** const Returns the blend amount of a Blend4 node given its name. ---- .. _class_AnimationTreePlayer_method_blend4_node_set_amount: - void **blend4_node_set_amount** **(** :ref:`String` id, :ref:`Vector2` blend **)** Sets the blend amount of a Blend4 node given its name and value. A Blend4 Node blends two pairs of animations. The two pairs are blended like blend2 and then added together. ---- .. _class_AnimationTreePlayer_method_connect_nodes: - :ref:`Error` **connect_nodes** **(** :ref:`String` id, :ref:`String` dst_id, :ref:`int` dst_input_idx **)** Connects node ``id`` to ``dst_id`` at the specified input slot. ---- .. _class_AnimationTreePlayer_method_disconnect_nodes: - void **disconnect_nodes** **(** :ref:`String` id, :ref:`int` dst_input_idx **)** Disconnects nodes connected to ``id`` at the specified input slot. ---- .. _class_AnimationTreePlayer_method_get_node_list: - :ref:`PoolStringArray` **get_node_list** **(** **)** Returns a :ref:`PoolStringArray` containing the name of all nodes. ---- .. _class_AnimationTreePlayer_method_mix_node_get_amount: - :ref:`float` **mix_node_get_amount** **(** :ref:`String` id **)** const Returns mix amount of a Mix node given its name. ---- .. _class_AnimationTreePlayer_method_mix_node_set_amount: - void **mix_node_set_amount** **(** :ref:`String` id, :ref:`float` ratio **)** Sets mix amount of a Mix node given its name and value. A Mix node adds input b to input a by a the amount given by ratio. ---- .. _class_AnimationTreePlayer_method_node_exists: - :ref:`bool` **node_exists** **(** :ref:`String` node **)** const Check if a node exists (by name). ---- .. _class_AnimationTreePlayer_method_node_get_input_count: - :ref:`int` **node_get_input_count** **(** :ref:`String` id **)** const Returns the input count for a given node. Different types of nodes have different amount of inputs. ---- .. _class_AnimationTreePlayer_method_node_get_input_source: - :ref:`String` **node_get_input_source** **(** :ref:`String` id, :ref:`int` idx **)** const Returns the input source for a given node input. ---- .. _class_AnimationTreePlayer_method_node_get_position: - :ref:`Vector2` **node_get_position** **(** :ref:`String` id **)** const Returns position of a node in the graph given its name. ---- .. _class_AnimationTreePlayer_method_node_get_type: - :ref:`NodeType` **node_get_type** **(** :ref:`String` id **)** const Get the node type, will return from NODE\_\* enum. ---- .. _class_AnimationTreePlayer_method_node_rename: - :ref:`Error` **node_rename** **(** :ref:`String` node, :ref:`String` new_name **)** Rename a node in the graph. ---- .. _class_AnimationTreePlayer_method_node_set_position: - void **node_set_position** **(** :ref:`String` id, :ref:`Vector2` screen_position **)** Sets position of a node in the graph given its name and position. ---- .. _class_AnimationTreePlayer_method_oneshot_node_get_autorestart_delay: - :ref:`float` **oneshot_node_get_autorestart_delay** **(** :ref:`String` id **)** const Returns autostart delay of a OneShot node given its name. ---- .. _class_AnimationTreePlayer_method_oneshot_node_get_autorestart_random_delay: - :ref:`float` **oneshot_node_get_autorestart_random_delay** **(** :ref:`String` id **)** const Returns autostart random delay of a OneShot node given its name. ---- .. _class_AnimationTreePlayer_method_oneshot_node_get_fadein_time: - :ref:`float` **oneshot_node_get_fadein_time** **(** :ref:`String` id **)** const Returns fade in time of a OneShot node given its name. ---- .. _class_AnimationTreePlayer_method_oneshot_node_get_fadeout_time: - :ref:`float` **oneshot_node_get_fadeout_time** **(** :ref:`String` id **)** const Returns fade out time of a OneShot node given its name. ---- .. _class_AnimationTreePlayer_method_oneshot_node_has_autorestart: - :ref:`bool` **oneshot_node_has_autorestart** **(** :ref:`String` id **)** const Returns whether a OneShot node will auto restart given its name. ---- .. _class_AnimationTreePlayer_method_oneshot_node_is_active: - :ref:`bool` **oneshot_node_is_active** **(** :ref:`String` id **)** const Returns whether a OneShot node is active given its name. ---- .. _class_AnimationTreePlayer_method_oneshot_node_set_autorestart: - void **oneshot_node_set_autorestart** **(** :ref:`String` id, :ref:`bool` enable **)** Sets autorestart property of a OneShot node given its name and value. ---- .. _class_AnimationTreePlayer_method_oneshot_node_set_autorestart_delay: - void **oneshot_node_set_autorestart_delay** **(** :ref:`String` id, :ref:`float` delay_sec **)** Sets autorestart delay of a OneShot node given its name and value in seconds. ---- .. _class_AnimationTreePlayer_method_oneshot_node_set_autorestart_random_delay: - void **oneshot_node_set_autorestart_random_delay** **(** :ref:`String` id, :ref:`float` rand_sec **)** Sets autorestart random delay of a OneShot node given its name and value in seconds. ---- .. _class_AnimationTreePlayer_method_oneshot_node_set_fadein_time: - void **oneshot_node_set_fadein_time** **(** :ref:`String` id, :ref:`float` time_sec **)** Sets fade in time of a OneShot node given its name and value in seconds. ---- .. _class_AnimationTreePlayer_method_oneshot_node_set_fadeout_time: - void **oneshot_node_set_fadeout_time** **(** :ref:`String` id, :ref:`float` time_sec **)** Sets fade out time of a OneShot node given its name and value in seconds. ---- .. _class_AnimationTreePlayer_method_oneshot_node_set_filter_path: - void **oneshot_node_set_filter_path** **(** :ref:`String` id, :ref:`NodePath` path, :ref:`bool` enable **)** If ``enable`` is ``true``, the oneshot node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate. ---- .. _class_AnimationTreePlayer_method_oneshot_node_start: - void **oneshot_node_start** **(** :ref:`String` id **)** Starts a OneShot node given its name. ---- .. _class_AnimationTreePlayer_method_oneshot_node_stop: - void **oneshot_node_stop** **(** :ref:`String` id **)** Stops the OneShot node with name ``id``. ---- .. _class_AnimationTreePlayer_method_recompute_caches: - void **recompute_caches** **(** **)** Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state. ---- .. _class_AnimationTreePlayer_method_remove_node: - void **remove_node** **(** :ref:`String` id **)** Removes the animation node with name ``id``. ---- .. _class_AnimationTreePlayer_method_reset: - void **reset** **(** **)** Resets this ``AnimationTreePlayer``. ---- .. _class_AnimationTreePlayer_method_timescale_node_get_scale: - :ref:`float` **timescale_node_get_scale** **(** :ref:`String` id **)** const Returns time scale value of the TimeScale node with name ``id``. ---- .. _class_AnimationTreePlayer_method_timescale_node_set_scale: - void **timescale_node_set_scale** **(** :ref:`String` id, :ref:`float` scale **)** Sets the time scale of the TimeScale node with name ``id`` to ``scale``. The timescale node is used to speed :ref:`Animation`\ s up if the scale is above 1 or slow them down if it is below 1. If applied after a blend or mix, affects all input animations to that blend or mix. ---- .. _class_AnimationTreePlayer_method_timeseek_node_seek: - void **timeseek_node_seek** **(** :ref:`String` id, :ref:`float` seconds **)** Sets the time seek value of the TimeSeek node with name ``id`` to ``seconds`` This functions as a seek in the :ref:`Animation` or the blend or mix of :ref:`Animation`\ s input in it. ---- .. _class_AnimationTreePlayer_method_transition_node_delete_input: - void **transition_node_delete_input** **(** :ref:`String` id, :ref:`int` input_idx **)** Deletes the input at ``input_idx`` for the transition node with name ``id``. ---- .. _class_AnimationTreePlayer_method_transition_node_get_current: - :ref:`int` **transition_node_get_current** **(** :ref:`String` id **)** const Returns the index of the currently evaluated input for the transition node with name ``id``. ---- .. _class_AnimationTreePlayer_method_transition_node_get_input_count: - :ref:`int` **transition_node_get_input_count** **(** :ref:`String` id **)** const Returns the number of inputs for the transition node with name ``id``. You can add inputs by rightclicking on the transition node. ---- .. _class_AnimationTreePlayer_method_transition_node_get_xfade_time: - :ref:`float` **transition_node_get_xfade_time** **(** :ref:`String` id **)** const Returns the cross fade time for the transition node with name ``id``. ---- .. _class_AnimationTreePlayer_method_transition_node_has_input_auto_advance: - :ref:`bool` **transition_node_has_input_auto_advance** **(** :ref:`String` id, :ref:`int` input_idx **)** const Returns ``true`` if the input at ``input_idx`` on transition node with name ``id`` is set to automatically advance to the next input upon completion. ---- .. _class_AnimationTreePlayer_method_transition_node_set_current: - void **transition_node_set_current** **(** :ref:`String` id, :ref:`int` input_idx **)** The transition node with name ``id`` sets its current input at ``input_idx``. ---- .. _class_AnimationTreePlayer_method_transition_node_set_input_auto_advance: - void **transition_node_set_input_auto_advance** **(** :ref:`String` id, :ref:`int` input_idx, :ref:`bool` enable **)** The transition node with name ``id`` advances to its next input automatically when the input at ``input_idx`` completes. ---- .. _class_AnimationTreePlayer_method_transition_node_set_input_count: - void **transition_node_set_input_count** **(** :ref:`String` id, :ref:`int` count **)** Resizes the number of inputs available for the transition node with name ``id``. ---- .. _class_AnimationTreePlayer_method_transition_node_set_xfade_time: - void **transition_node_set_xfade_time** **(** :ref:`String` id, :ref:`float` time_sec **)** The transition node with name ``id`` sets its cross fade time to ``time_sec``.