:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectPitchShift.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectPitchShift: AudioEffectPitchShift ===================== **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds a Pitch shift audio effect to an Audio bus. Raises or lowers the pitch of original sound. Properties ---------- +---------------------------+----------------------------------------------------------------------+ | :ref:`float` | :ref:`pitch_scale` | +---------------------------+----------------------------------------------------------------------+ Description ----------- Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients. Property Descriptions --------------------- .. _class_AudioEffectPitchShift_property_pitch_scale: - :ref:`float` **pitch_scale** +----------+------------------------+ | *Setter* | set_pitch_scale(value) | +----------+------------------------+ | *Getter* | get_pitch_scale() | +----------+------------------------+ Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).