:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the BoneAttachment.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_BoneAttachment: BoneAttachment ============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A node that will attach to a bone. Properties ---------- +-----------------------------+-----------------------------------------------------------+ | :ref:`String` | :ref:`bone_name` | +-----------------------------+-----------------------------------------------------------+ Description ----------- This node must be the child of a :ref:`Skeleton` node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. Property Descriptions --------------------- .. _class_BoneAttachment_property_bone_name: - :ref:`String` **bone_name** +----------+----------------------+ | *Setter* | set_bone_name(value) | +----------+----------------------+ | *Getter* | get_bone_name() | +----------+----------------------+ The name of the attached bone.