:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionShape2D: CollisionShape2D ================ **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that represents collision shape data in 2D space. Properties ---------- +-------------------------------+-------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`disabled` | +-------------------------------+-------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`one_way_collision` | +-------------------------------+-------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`one_way_collision_margin` | +-------------------------------+-------------------------------------------------------------------------------------------+ | :ref:`Shape2D` | :ref:`shape` | +-------------------------------+-------------------------------------------------------------------------------------------+ Description ----------- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D` to give it a detection shape, or add it to a :ref:`PhysicsBody2D` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject2D.shape_owner_get_shape` to get the actual shape. Tutorials --------- - :doc:`../tutorials/physics/physics_introduction` Property Descriptions --------------------- .. _class_CollisionShape2D_property_disabled: - :ref:`bool` **disabled** +----------+---------------------+ | *Setter* | set_disabled(value) | +----------+---------------------+ | *Getter* | is_disabled() | +----------+---------------------+ A disabled collision shape has no effect in the world. ---- .. _class_CollisionShape2D_property_one_way_collision: - :ref:`bool` **one_way_collision** +----------+--------------------------------+ | *Setter* | set_one_way_collision(value) | +----------+--------------------------------+ | *Getter* | is_one_way_collision_enabled() | +----------+--------------------------------+ Sets whether this collision shape should only detect collision on one side (top or bottom). ---- .. _class_CollisionShape2D_property_one_way_collision_margin: - :ref:`float` **one_way_collision_margin** +----------+-------------------------------------+ | *Setter* | set_one_way_collision_margin(value) | +----------+-------------------------------------+ | *Getter* | get_one_way_collision_margin() | +----------+-------------------------------------+ ---- .. _class_CollisionShape2D_property_shape: - :ref:`Shape2D` **shape** +----------+------------------+ | *Setter* | set_shape(value) | +----------+------------------+ | *Getter* | get_shape() | +----------+------------------+ The actual shape owned by this collision shape.