:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CPUParticles2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CPUParticles2D: CPUParticles2D ============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- CPU-based 2D particle emitter. Properties ---------- +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`amount` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`angle` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`angle_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`angle_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`angular_velocity` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`angular_velocity_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`angular_velocity_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`anim_offset` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`anim_offset_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`anim_offset_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`anim_speed` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`anim_speed_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`anim_speed_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`color` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Gradient` | :ref:`color_ramp` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`damping` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`damping_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`damping_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`DrawOrder` | :ref:`draw_order` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`PoolColorArray` | :ref:`emission_colors` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`emission_normals` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`emission_points` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`emission_rect_extents` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`EmissionShape` | :ref:`emission_shape` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`emission_sphere_radius` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`emitting` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`explosiveness` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`fixed_fps` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`flag_align_y` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`flatness` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`fract_delta` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`gravity` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`hue_variation` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`hue_variation_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`hue_variation_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`initial_velocity` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`initial_velocity_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`lifetime` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`linear_accel` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`linear_accel_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`linear_accel_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`local_coords` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`normalmap` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`one_shot` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`preprocess` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`radial_accel` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`radial_accel_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`radial_accel_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`randomness` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`scale_amount` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`scale_amount_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`scale_amount_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`speed_scale` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`spread` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`tangential_accel` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Curve` | :ref:`tangential_accel_curve` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`tangential_accel_random` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +---------------------------------------------------------+---------------------------------------------------------------------------------------+ Methods ------- +------+---------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`convert_from_particles` **(** :ref:`Node` particles **)** | +------+---------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`restart` **(** **)** | +------+---------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_CPUParticles2D_DrawOrder: .. _class_CPUParticles2D_constant_DRAW_ORDER_INDEX: .. _class_CPUParticles2D_constant_DRAW_ORDER_LIFETIME: enum **DrawOrder**: - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime. ---- .. _enum_CPUParticles2D_Parameter: .. _class_CPUParticles2D_constant_PARAM_INITIAL_LINEAR_VELOCITY: .. _class_CPUParticles2D_constant_PARAM_ANGULAR_VELOCITY: .. _class_CPUParticles2D_constant_PARAM_ORBIT_VELOCITY: .. _class_CPUParticles2D_constant_PARAM_LINEAR_ACCEL: .. _class_CPUParticles2D_constant_PARAM_RADIAL_ACCEL: .. _class_CPUParticles2D_constant_PARAM_TANGENTIAL_ACCEL: .. _class_CPUParticles2D_constant_PARAM_DAMPING: .. _class_CPUParticles2D_constant_PARAM_ANGLE: .. _class_CPUParticles2D_constant_PARAM_SCALE: .. _class_CPUParticles2D_constant_PARAM_HUE_VARIATION: .. _class_CPUParticles2D_constant_PARAM_ANIM_SPEED: .. _class_CPUParticles2D_constant_PARAM_ANIM_OFFSET: .. _class_CPUParticles2D_constant_PARAM_MAX: enum **Parameter**: - **PARAM_INITIAL_LINEAR_VELOCITY** = **0** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set initial velocity properties. - **PARAM_ANGULAR_VELOCITY** = **1** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set angular velocity properties. - **PARAM_ORBIT_VELOCITY** = **2** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set orbital velocity properties. - **PARAM_LINEAR_ACCEL** = **3** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set linear acceleration properties. - **PARAM_RADIAL_ACCEL** = **4** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set radial acceleration properties. - **PARAM_TANGENTIAL_ACCEL** = **5** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set tangential acceleration properties. - **PARAM_DAMPING** = **6** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set damping properties. - **PARAM_ANGLE** = **7** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set angle properties. - **PARAM_SCALE** = **8** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set scale properties. - **PARAM_HUE_VARIATION** = **9** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set hue variation properties. - **PARAM_ANIM_SPEED** = **10** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set animation speed properties. - **PARAM_ANIM_OFFSET** = **11** --- Use with :ref:`set_param`, :ref:`set_param_randomness`, and :ref:`set_param_texture` to set animation offset properties. - **PARAM_MAX** = **12** --- Represents the size of the :ref:`Parameter` enum. ---- .. _enum_CPUParticles2D_Flags: .. _class_CPUParticles2D_constant_FLAG_ALIGN_Y_TO_VELOCITY: .. _class_CPUParticles2D_constant_FLAG_MAX: enum **Flags**: - **FLAG_ALIGN_Y_TO_VELOCITY** = **0** --- Use with :ref:`set_flag` to set :ref:`flag_align_y`. - **FLAG_MAX** = **1** ---- .. _enum_CPUParticles2D_EmissionShape: .. _class_CPUParticles2D_constant_EMISSION_SHAPE_POINT: .. _class_CPUParticles2D_constant_EMISSION_SHAPE_CIRCLE: .. _class_CPUParticles2D_constant_EMISSION_SHAPE_RECTANGLE: .. _class_CPUParticles2D_constant_EMISSION_SHAPE_POINTS: .. _class_CPUParticles2D_constant_EMISSION_SHAPE_DIRECTED_POINTS: enum **EmissionShape**: - **EMISSION_SHAPE_POINT** = **0** --- All particles will be emitted from a single point. - **EMISSION_SHAPE_CIRCLE** = **1** --- Particles will be emitted on the perimeter of a circle. - **EMISSION_SHAPE_RECTANGLE** = **2** --- Particles will be emitted in the area of a rectangle. - **EMISSION_SHAPE_POINTS** = **3** --- Particles will be emitted at a position chosen randomly among :ref:`emission_points`. Particle color will be modulated by :ref:`emission_colors`. - **EMISSION_SHAPE_DIRECTED_POINTS** = **4** --- Particles will be emitted at a position chosen randomly among :ref:`emission_points`. Particle velocity and rotation will be set based on :ref:`emission_normals`. Particle color will be modulated by :ref:`emission_colors`. Description ----------- CPU-based 2D particle node used to create a variety of particle systems and effects. See also :ref:`Particles2D`, which provides the same functionality with hardware acceleration, but may not run on older devices. Tutorials --------- - :doc:`../tutorials/2d/particle_systems_2d` Property Descriptions --------------------- .. _class_CPUParticles2D_property_amount: - :ref:`int` **amount** +----------+-------------------+ | *Setter* | set_amount(value) | +----------+-------------------+ | *Getter* | get_amount() | +----------+-------------------+ Number of particles emitted in one emission cycle. ---- .. _class_CPUParticles2D_property_angle: - :ref:`float` **angle** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Initial rotation applied to each particle, in degrees. ---- .. _class_CPUParticles2D_property_angle_curve: - :ref:`Curve` **angle_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's rotation will be animated along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_angle_random: - :ref:`float` **angle_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Rotation randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_angular_velocity: - :ref:`float` **angular_velocity** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. ---- .. _class_CPUParticles2D_property_angular_velocity_curve: - :ref:`Curve` **angular_velocity_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's angular velocity will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_angular_velocity_random: - :ref:`float` **angular_velocity_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Angular velocity randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_anim_offset: - :ref:`float` **anim_offset** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Particle animation offset. ---- .. _class_CPUParticles2D_property_anim_offset_curve: - :ref:`Curve` **anim_offset_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's animation offset will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_anim_offset_random: - :ref:`float` **anim_offset_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Animation offset randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_anim_speed: - :ref:`float` **anim_speed** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Particle animation speed. ---- .. _class_CPUParticles2D_property_anim_speed_curve: - :ref:`Curve` **anim_speed_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's animation speed will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_anim_speed_random: - :ref:`float` **anim_speed_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Animation speed randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_color: - :ref:`Color` **color** +----------+------------------+ | *Setter* | set_color(value) | +----------+------------------+ | *Getter* | get_color() | +----------+------------------+ Each particle's initial color. If :ref:`texture` is defined, it will be multiplied by this color. ---- .. _class_CPUParticles2D_property_color_ramp: - :ref:`Gradient` **color_ramp** +----------+-----------------------+ | *Setter* | set_color_ramp(value) | +----------+-----------------------+ | *Getter* | get_color_ramp() | +----------+-----------------------+ Each particle's color will vary along this :ref:`Gradient`. ---- .. _class_CPUParticles2D_property_damping: - :ref:`float` **damping** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ The rate at which particles lose velocity. ---- .. _class_CPUParticles2D_property_damping_curve: - :ref:`Curve` **damping_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Damping will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_damping_random: - :ref:`float` **damping_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Damping randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_draw_order: - :ref:`DrawOrder` **draw_order** +----------+-----------------------+ | *Setter* | set_draw_order(value) | +----------+-----------------------+ | *Getter* | get_draw_order() | +----------+-----------------------+ Particle draw order. Uses :ref:`DrawOrder` values. Default value: :ref:`DRAW_ORDER_INDEX`. ---- .. _class_CPUParticles2D_property_emission_colors: - :ref:`PoolColorArray` **emission_colors** +----------+----------------------------+ | *Setter* | set_emission_colors(value) | +----------+----------------------------+ | *Getter* | get_emission_colors() | +----------+----------------------------+ ---- .. _class_CPUParticles2D_property_emission_normals: - :ref:`PoolVector2Array` **emission_normals** +----------+-----------------------------+ | *Setter* | set_emission_normals(value) | +----------+-----------------------------+ | *Getter* | get_emission_normals() | +----------+-----------------------------+ ---- .. _class_CPUParticles2D_property_emission_points: - :ref:`PoolVector2Array` **emission_points** +----------+----------------------------+ | *Setter* | set_emission_points(value) | +----------+----------------------------+ | *Getter* | get_emission_points() | +----------+----------------------------+ ---- .. _class_CPUParticles2D_property_emission_rect_extents: - :ref:`Vector2` **emission_rect_extents** +----------+----------------------------------+ | *Setter* | set_emission_rect_extents(value) | +----------+----------------------------------+ | *Getter* | get_emission_rect_extents() | +----------+----------------------------------+ The rectangle's extents if :ref:`emission_shape` is set to :ref:`EMISSION_SHAPE_RECTANGLE`. ---- .. _class_CPUParticles2D_property_emission_shape: - :ref:`EmissionShape` **emission_shape** +----------+---------------------------+ | *Setter* | set_emission_shape(value) | +----------+---------------------------+ | *Getter* | get_emission_shape() | +----------+---------------------------+ Particles will be emitted inside this region. Use :ref:`EmissionShape` for values. Default value: :ref:`EMISSION_SHAPE_POINT`. ---- .. _class_CPUParticles2D_property_emission_sphere_radius: - :ref:`float` **emission_sphere_radius** +----------+-----------------------------------+ | *Setter* | set_emission_sphere_radius(value) | +----------+-----------------------------------+ | *Getter* | get_emission_sphere_radius() | +----------+-----------------------------------+ The circle's radius if :ref:`emission_shape` is set to :ref:`EMISSION_SHAPE_CIRCLE`. ---- .. _class_CPUParticles2D_property_emitting: - :ref:`bool` **emitting** +----------+---------------------+ | *Setter* | set_emitting(value) | +----------+---------------------+ | *Getter* | is_emitting() | +----------+---------------------+ If ``true``, particles are being emitted. Default value: ``true``. ---- .. _class_CPUParticles2D_property_explosiveness: - :ref:`float` **explosiveness** +----------+--------------------------------+ | *Setter* | set_explosiveness_ratio(value) | +----------+--------------------------------+ | *Getter* | get_explosiveness_ratio() | +----------+--------------------------------+ How rapidly particles in an emission cycle are emitted. If greater than ``0``, there will be a gap in emissions before the next cycle begins. Default value: ``0``. ---- .. _class_CPUParticles2D_property_fixed_fps: - :ref:`int` **fixed_fps** +----------+----------------------+ | *Setter* | set_fixed_fps(value) | +----------+----------------------+ | *Getter* | get_fixed_fps() | +----------+----------------------+ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. ---- .. _class_CPUParticles2D_property_flag_align_y: - :ref:`bool` **flag_align_y** +----------+--------------------------+ | *Setter* | set_particle_flag(value) | +----------+--------------------------+ | *Getter* | get_particle_flag() | +----------+--------------------------+ Align y-axis of particle with the direction of its velocity. ---- .. _class_CPUParticles2D_property_flatness: - :ref:`float` **flatness** +----------+---------------------+ | *Setter* | set_flatness(value) | +----------+---------------------+ | *Getter* | get_flatness() | +----------+---------------------+ ---- .. _class_CPUParticles2D_property_fract_delta: - :ref:`bool` **fract_delta** +----------+-----------------------------+ | *Setter* | set_fractional_delta(value) | +----------+-----------------------------+ | *Getter* | get_fractional_delta() | +----------+-----------------------------+ If ``true``, results in fractional delta calculation which has a smoother particles display effect. Default value: ``true`` ---- .. _class_CPUParticles2D_property_gravity: - :ref:`Vector2` **gravity** +----------+--------------------+ | *Setter* | set_gravity(value) | +----------+--------------------+ | *Getter* | get_gravity() | +----------+--------------------+ Gravity applied to every particle. Default value: ``(0, 98)``. ---- .. _class_CPUParticles2D_property_hue_variation: - :ref:`float` **hue_variation** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Initial hue variation applied to each particle. ---- .. _class_CPUParticles2D_property_hue_variation_curve: - :ref:`Curve` **hue_variation_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's hue will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_hue_variation_random: - :ref:`float` **hue_variation_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Hue variation randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_initial_velocity: - :ref:`float` **initial_velocity** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Initial velocity magnitude for each particle. Direction comes from :ref:`spread` and the node's orientation. ---- .. _class_CPUParticles2D_property_initial_velocity_random: - :ref:`float` **initial_velocity_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Initial velocity randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_lifetime: - :ref:`float` **lifetime** +----------+---------------------+ | *Setter* | set_lifetime(value) | +----------+---------------------+ | *Getter* | get_lifetime() | +----------+---------------------+ Amount of time each particle will exist. Default value: ``1``. ---- .. _class_CPUParticles2D_property_linear_accel: - :ref:`float` **linear_accel** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Linear acceleration applied to each particle in the direction of motion. ---- .. _class_CPUParticles2D_property_linear_accel_curve: - :ref:`Curve` **linear_accel_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's linear acceleration will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_linear_accel_random: - :ref:`float` **linear_accel_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Linear acceleration randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_local_coords: - :ref:`bool` **local_coords** +----------+----------------------------------+ | *Setter* | set_use_local_coordinates(value) | +----------+----------------------------------+ | *Getter* | get_use_local_coordinates() | +----------+----------------------------------+ If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates. Default value: ``true``. ---- .. _class_CPUParticles2D_property_normalmap: - :ref:`Texture` **normalmap** +----------+----------------------+ | *Setter* | set_normalmap(value) | +----------+----------------------+ | *Getter* | get_normalmap() | +----------+----------------------+ Normal map to be used for the :ref:`texture` property. ---- .. _class_CPUParticles2D_property_one_shot: - :ref:`bool` **one_shot** +----------+---------------------+ | *Setter* | set_one_shot(value) | +----------+---------------------+ | *Getter* | get_one_shot() | +----------+---------------------+ If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emission will stop at the cycle's end. Default value: ``false``. ---- .. _class_CPUParticles2D_property_preprocess: - :ref:`float` **preprocess** +----------+-----------------------------+ | *Setter* | set_pre_process_time(value) | +----------+-----------------------------+ | *Getter* | get_pre_process_time() | +----------+-----------------------------+ Particle system starts as if it had already run for this many seconds. ---- .. _class_CPUParticles2D_property_radial_accel: - :ref:`float` **radial_accel** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Radial acceleration applied to each particle. Makes particle accelerate away from origin. ---- .. _class_CPUParticles2D_property_radial_accel_curve: - :ref:`Curve` **radial_accel_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's radial acceleration will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_radial_accel_random: - :ref:`float` **radial_accel_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Radial acceleration randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_randomness: - :ref:`float` **randomness** +----------+-----------------------------+ | *Setter* | set_randomness_ratio(value) | +----------+-----------------------------+ | *Getter* | get_randomness_ratio() | +----------+-----------------------------+ Emission lifetime randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_scale_amount: - :ref:`float` **scale_amount** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Initial scale applied to each particle. ---- .. _class_CPUParticles2D_property_scale_amount_curve: - :ref:`Curve` **scale_amount_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's scale will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_scale_amount_random: - :ref:`float` **scale_amount_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Scale randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_speed_scale: - :ref:`float` **speed_scale** +----------+------------------------+ | *Setter* | set_speed_scale(value) | +----------+------------------------+ | *Getter* | get_speed_scale() | +----------+------------------------+ Particle system's running speed scaling ratio. Default value: ``1``. A value of ``0`` can be used to pause the particles. ---- .. _class_CPUParticles2D_property_spread: - :ref:`float` **spread** +----------+-------------------+ | *Setter* | set_spread(value) | +----------+-------------------+ | *Getter* | get_spread() | +----------+-------------------+ Each particle's initial direction range from ``+spread`` to ``-spread`` degrees. Default value: ``45``. ---- .. _class_CPUParticles2D_property_tangential_accel: - :ref:`float` **tangential_accel** +----------+------------------+ | *Setter* | set_param(value) | +----------+------------------+ | *Getter* | get_param() | +----------+------------------+ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. ---- .. _class_CPUParticles2D_property_tangential_accel_curve: - :ref:`Curve` **tangential_accel_curve** +----------+------------------------+ | *Setter* | set_param_curve(value) | +----------+------------------------+ | *Getter* | get_param_curve() | +----------+------------------------+ Each particle's tangential acceleration will vary along this :ref:`Curve`. ---- .. _class_CPUParticles2D_property_tangential_accel_random: - :ref:`float` **tangential_accel_random** +----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +----------+-----------------------------+ | *Getter* | get_param_randomness() | +----------+-----------------------------+ Tangential acceleration randomness ratio. Default value: ``0``. ---- .. _class_CPUParticles2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ Particle texture. If ``null`` particles will be squares. Method Descriptions ------------------- .. _class_CPUParticles2D_method_convert_from_particles: - void **convert_from_particles** **(** :ref:`Node` particles **)** Sets this node's properties to match a given :ref:`Particles2D` node with an assigned :ref:`ParticlesMaterial`. ---- .. _class_CPUParticles2D_method_restart: - void **restart** **(** **)** Restarts the particle emitter.