:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CubeMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CubeMesh: CubeMesh ======== **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Generate an axis-aligned cuboid :ref:`PrimitiveMesh`. Properties ---------- +-------------------------------+-------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`size` | +-------------------------------+-------------------------------------------------------------------+ | :ref:`int` | :ref:`subdivide_depth` | +-------------------------------+-------------------------------------------------------------------+ | :ref:`int` | :ref:`subdivide_height` | +-------------------------------+-------------------------------------------------------------------+ | :ref:`int` | :ref:`subdivide_width` | +-------------------------------+-------------------------------------------------------------------+ Description ----------- Generate an axis-aligned cuboid :ref:`PrimitiveMesh`. The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``. Property Descriptions --------------------- .. _class_CubeMesh_property_size: - :ref:`Vector3` **size** +----------+-----------------+ | *Setter* | set_size(value) | +----------+-----------------+ | *Getter* | get_size() | +----------+-----------------+ Size of the cuboid mesh. Defaults to (2, 2, 2). ---- .. _class_CubeMesh_property_subdivide_depth: - :ref:`int` **subdivide_depth** +----------+----------------------------+ | *Setter* | set_subdivide_depth(value) | +----------+----------------------------+ | *Getter* | get_subdivide_depth() | +----------+----------------------------+ Number of extra edge loops inserted along the z-axis. Defaults to 0. ---- .. _class_CubeMesh_property_subdivide_height: - :ref:`int` **subdivide_height** +----------+-----------------------------+ | *Setter* | set_subdivide_height(value) | +----------+-----------------------------+ | *Getter* | get_subdivide_height() | +----------+-----------------------------+ Number of extra edge loops inserted along the y-axis. Defaults to 0. ---- .. _class_CubeMesh_property_subdivide_width: - :ref:`int` **subdivide_width** +----------+----------------------------+ | *Setter* | set_subdivide_width(value) | +----------+----------------------------+ | *Getter* | get_subdivide_width() | +----------+----------------------------+ Number of extra edge loops inserted along the x-axis. Defaults to 0.