:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorScenePostImport.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorScenePostImport: EditorScenePostImport ===================== **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Post process scenes after import Methods ------- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_source_file` **(** **)** const | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_source_folder` **(** **)** const | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`post_import` **(** :ref:`Object` scene **)** virtual | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------+ Description ----------- Imported scenes can be automatically modified right after import by setting their *Custom Script* Import property to a ``tool`` script that inherits from this class. The :ref:`post_import` callback receives the imported scene's root node and returns the modified version of the scene. Usage example: :: tool # needed so it runs in editor extends EditorScenePostImport # This sample changes all node names # Called right after the scene is imported and gets the root node func post_import(scene): # change all node names to "modified_[oldnodename]" iterate(scene) return scene # remember to return the imported scene func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child) Tutorials --------- - `#custom-script <../getting_started/workflow/assets/importing_scenes.html#custom-script>`_ in :doc:`../getting_started/workflow/assets/importing_scenes` Method Descriptions ------------------- .. _class_EditorScenePostImport_method_get_source_file: - :ref:`String` **get_source_file** **(** **)** const Returns the source file path which got imported (e.g. ``res://scene.dae``). ---- .. _class_EditorScenePostImport_method_get_source_folder: - :ref:`String` **get_source_folder** **(** **)** const Returns the resource folder the imported scene file is located in. ---- .. _class_EditorScenePostImport_method_post_import: - :ref:`Object` **post_import** **(** :ref:`Object` scene **)** virtual Gets called after the scene got imported and has to return the modified version of the scene.