:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventJoypadButton: InputEventJoypadButton ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event for gamepad buttons. Properties ---------- +---------------------------+-------------------------------------------------------------------------+ | :ref:`int` | :ref:`button_index` | +---------------------------+-------------------------------------------------------------------------+ | :ref:`bool` | :ref:`pressed` | +---------------------------+-------------------------------------------------------------------------+ | :ref:`float` | :ref:`pressure` | +---------------------------+-------------------------------------------------------------------------+ Description ----------- Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion`. Tutorials --------- - :doc:`../tutorials/inputs/inputevent` Property Descriptions --------------------- .. _class_InputEventJoypadButton_property_button_index: - :ref:`int` **button_index** +----------+-------------------------+ | *Setter* | set_button_index(value) | +----------+-------------------------+ | *Getter* | get_button_index() | +----------+-------------------------+ Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope`. ---- .. _class_InputEventJoypadButton_property_pressed: - :ref:`bool` **pressed** +----------+--------------------+ | *Setter* | set_pressed(value) | +----------+--------------------+ | *Getter* | is_pressed() | +----------+--------------------+ If ``true``, the button's state is pressed. If ``false``, the button's state is released. ---- .. _class_InputEventJoypadButton_property_pressure: - :ref:`float` **pressure** +----------+---------------------+ | *Setter* | set_pressure(value) | +----------+---------------------+ | *Getter* | get_pressure() | +----------+---------------------+ Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.