:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventMouseMotion.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventMouseMotion: InputEventMouseMotion ===================== **Inherits:** :ref:`InputEventMouse` **<** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event type for mouse motion events. Properties ---------- +-------------------------------+----------------------------------------------------------------+ | :ref:`Vector2` | :ref:`relative` | +-------------------------------+----------------------------------------------------------------+ | :ref:`Vector2` | :ref:`speed` | +-------------------------------+----------------------------------------------------------------+ Description ----------- Contains mouse motion information. Supports relative, absolute positions and speed. See :ref:`Node._input`. Tutorials --------- - :doc:`../tutorials/inputs/mouse_and_input_coordinates` Property Descriptions --------------------- .. _class_InputEventMouseMotion_property_relative: - :ref:`Vector2` **relative** +----------+---------------------+ | *Setter* | set_relative(value) | +----------+---------------------+ | *Getter* | get_relative() | +----------+---------------------+ Mouse position relative to the previous position (position at the last frame). ---- .. _class_InputEventMouseMotion_property_speed: - :ref:`Vector2` **speed** +----------+------------------+ | *Setter* | set_speed(value) | +----------+------------------+ | *Getter* | get_speed() | +----------+------------------+ Mouse speed.