:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the JavaScript.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_JavaScript: JavaScript ========== **Inherits:** :ref:`Object` **Category:** Core Brief Description ----------------- Singleton that connects the engine with the browser's JavaScript context in HTML5 export. Methods ------- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`eval` **(** :ref:`String` code, :ref:`bool` use_global_execution_context=false **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. Tutorials --------- - `#calling-javascript-from-script <../getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script>`_ in :doc:`../getting_started/workflow/export/exporting_for_web` Method Descriptions ------------------- .. _class_JavaScript_method_eval: - :ref:`Variant` **eval** **(** :ref:`String` code, :ref:`bool` use_global_execution_context=false **)** Execute the string ``code`` as JavaScript code within the browser window. This is a call to the actual global JavaScript function ``eval()``. If ``use_global_execution_context`` is ``true``, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.