:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the LargeTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_LargeTexture: LargeTexture ============ **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A Texture capable of storing many smaller Textures with offsets. Methods ------- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`add_piece` **(** :ref:`Vector2` ofs, :ref:`Texture` texture **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear` **(** **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_piece_count` **(** **)** const | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_piece_offset` **(** :ref:`int` idx **)** const | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_piece_texture` **(** :ref:`int` idx **)** const | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_piece_offset` **(** :ref:`int` idx, :ref:`Vector2` ofs **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_piece_texture` **(** :ref:`int` idx, :ref:`Texture` texture **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_size` **(** :ref:`Vector2` size **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- A Texture capable of storing many smaller Textures with offsets. You can dynamically add pieces(:ref:`Texture`) to this ``LargeTexture`` using different offsets. Method Descriptions ------------------- .. _class_LargeTexture_method_add_piece: - :ref:`int` **add_piece** **(** :ref:`Vector2` ofs, :ref:`Texture` texture **)** Add another :ref:`Texture` to this ``LargeTexture``, starting on offset "ofs". ---- .. _class_LargeTexture_method_clear: - void **clear** **(** **)** Clears the ``LargeTexture``. ---- .. _class_LargeTexture_method_get_piece_count: - :ref:`int` **get_piece_count** **(** **)** const Returns the number of pieces currently in this ``LargeTexture``. ---- .. _class_LargeTexture_method_get_piece_offset: - :ref:`Vector2` **get_piece_offset** **(** :ref:`int` idx **)** const Returns the offset of the piece with index "idx". ---- .. _class_LargeTexture_method_get_piece_texture: - :ref:`Texture` **get_piece_texture** **(** :ref:`int` idx **)** const Returns the :ref:`Texture` of the piece with index "idx". ---- .. _class_LargeTexture_method_set_piece_offset: - void **set_piece_offset** **(** :ref:`int` idx, :ref:`Vector2` ofs **)** Sets the offset of the piece with index "idx" to "ofs". ---- .. _class_LargeTexture_method_set_piece_texture: - void **set_piece_texture** **(** :ref:`int` idx, :ref:`Texture` texture **)** Sets the :ref:`Texture` of the piece with index "idx" to "texture". ---- .. _class_LargeTexture_method_set_size: - void **set_size** **(** :ref:`Vector2` size **)** Sets the size of this ``LargeTexture``.