:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Light2D: Light2D ======= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Casts light in a 2D environment. Properties ---------- +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`color` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`editor_only` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`enabled` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`energy` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`Mode` | :ref:`mode` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`offset` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`range_height` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`int` | :ref:`range_item_cull_mask` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`int` | :ref:`range_layer_max` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`int` | :ref:`range_layer_min` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`int` | :ref:`range_z_max` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`int` | :ref:`range_z_min` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shadow_buffer_size` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`shadow_color` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`shadow_enabled` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`ShadowFilter` | :ref:`shadow_filter` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`shadow_filter_smooth` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`shadow_gradient_length` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shadow_item_cull_mask` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +------------------------------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`texture_scale` | +------------------------------------------------+------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_Light2D_Mode: .. _class_Light2D_constant_MODE_ADD: .. _class_Light2D_constant_MODE_SUB: .. _class_Light2D_constant_MODE_MIX: .. _class_Light2D_constant_MODE_MASK: enum **Mode**: - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. ---- .. _enum_Light2D_ShadowFilter: .. _class_Light2D_constant_SHADOW_FILTER_NONE: .. _class_Light2D_constant_SHADOW_FILTER_PCF3: .. _class_Light2D_constant_SHADOW_FILTER_PCF5: .. _class_Light2D_constant_SHADOW_FILTER_PCF7: .. _class_Light2D_constant_SHADOW_FILTER_PCF9: .. _class_Light2D_constant_SHADOW_FILTER_PCF13: enum **ShadowFilter**: - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter`. Description ----------- Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask. Tutorials --------- - :doc:`../tutorials/2d/2d_lights_and_shadows` Property Descriptions --------------------- .. _class_Light2D_property_color: - :ref:`Color` **color** +----------+------------------+ | *Setter* | set_color(value) | +----------+------------------+ | *Getter* | get_color() | +----------+------------------+ The Light2D's :ref:`Color`. ---- .. _class_Light2D_property_editor_only: - :ref:`bool` **editor_only** +----------+------------------------+ | *Setter* | set_editor_only(value) | +----------+------------------------+ | *Getter* | is_editor_only() | +----------+------------------------+ If ``true``, Light2D will only appear when editing the scene. Default value: ``false``. ---- .. _class_Light2D_property_enabled: - :ref:`bool` **enabled** +----------+--------------------+ | *Setter* | set_enabled(value) | +----------+--------------------+ | *Getter* | is_enabled() | +----------+--------------------+ If ``true``, Light2D will emit light. Default value: ``true``. ---- .. _class_Light2D_property_energy: - :ref:`float` **energy** +----------+-------------------+ | *Setter* | set_energy(value) | +----------+-------------------+ | *Getter* | get_energy() | +----------+-------------------+ The Light2D's energy value. The larger the value, the stronger the light. ---- .. _class_Light2D_property_mode: - :ref:`Mode` **mode** +----------+-----------------+ | *Setter* | set_mode(value) | +----------+-----------------+ | *Getter* | get_mode() | +----------+-----------------+ The Light2D's mode. See MODE\_\* constants for values. ---- .. _class_Light2D_property_offset: - :ref:`Vector2` **offset** +----------+---------------------------+ | *Setter* | set_texture_offset(value) | +----------+---------------------------+ | *Getter* | get_texture_offset() | +----------+---------------------------+ The offset of the Light2D's ``texture``. ---- .. _class_Light2D_property_range_height: - :ref:`float` **range_height** +----------+-------------------+ | *Setter* | set_height(value) | +----------+-------------------+ | *Getter* | get_height() | +----------+-------------------+ The height of the Light2D. Used with 2D normal mapping. ---- .. _class_Light2D_property_range_item_cull_mask: - :ref:`int` **range_item_cull_mask** +----------+---------------------------+ | *Setter* | set_item_cull_mask(value) | +----------+---------------------------+ | *Getter* | get_item_cull_mask() | +----------+---------------------------+ The layer mask. Only objects with a matching mask will be affected by the Light2D. ---- .. _class_Light2D_property_range_layer_max: - :ref:`int` **range_layer_max** +----------+----------------------------+ | *Setter* | set_layer_range_max(value) | +----------+----------------------------+ | *Getter* | get_layer_range_max() | +----------+----------------------------+ Maximum layer value of objects that are affected by the Light2D. Default value: ``0``. ---- .. _class_Light2D_property_range_layer_min: - :ref:`int` **range_layer_min** +----------+----------------------------+ | *Setter* | set_layer_range_min(value) | +----------+----------------------------+ | *Getter* | get_layer_range_min() | +----------+----------------------------+ Minimum layer value of objects that are affected by the Light2D. Default value: ``0``. ---- .. _class_Light2D_property_range_z_max: - :ref:`int` **range_z_max** +----------+------------------------+ | *Setter* | set_z_range_max(value) | +----------+------------------------+ | *Getter* | get_z_range_max() | +----------+------------------------+ Maximum ``z`` value of objects that are affected by the Light2D. Default value: ``1024``. ---- .. _class_Light2D_property_range_z_min: - :ref:`int` **range_z_min** +----------+------------------------+ | *Setter* | set_z_range_min(value) | +----------+------------------------+ | *Getter* | get_z_range_min() | +----------+------------------------+ Minimum ``z`` value of objects that are affected by the Light2D. Default value: ``-1024``. ---- .. _class_Light2D_property_shadow_buffer_size: - :ref:`int` **shadow_buffer_size** +----------+-------------------------------+ | *Setter* | set_shadow_buffer_size(value) | +----------+-------------------------------+ | *Getter* | get_shadow_buffer_size() | +----------+-------------------------------+ Shadow buffer size. Default value: ``2048``. ---- .. _class_Light2D_property_shadow_color: - :ref:`Color` **shadow_color** +----------+-------------------------+ | *Setter* | set_shadow_color(value) | +----------+-------------------------+ | *Getter* | get_shadow_color() | +----------+-------------------------+ :ref:`Color` of shadows cast by the Light2D. ---- .. _class_Light2D_property_shadow_enabled: - :ref:`bool` **shadow_enabled** +----------+---------------------------+ | *Setter* | set_shadow_enabled(value) | +----------+---------------------------+ | *Getter* | is_shadow_enabled() | +----------+---------------------------+ If ``true``, the Light2D will cast shadows. Default value: ``false``. ---- .. _class_Light2D_property_shadow_filter: - :ref:`ShadowFilter` **shadow_filter** +----------+--------------------------+ | *Setter* | set_shadow_filter(value) | +----------+--------------------------+ | *Getter* | get_shadow_filter() | +----------+--------------------------+ Shadow filter type. Use :ref:`ShadowFilter` constants as values. Default value: ``SHADOW_FILTER_NONE``. ---- .. _class_Light2D_property_shadow_filter_smooth: - :ref:`float` **shadow_filter_smooth** +----------+--------------------------+ | *Setter* | set_shadow_smooth(value) | +----------+--------------------------+ | *Getter* | get_shadow_smooth() | +----------+--------------------------+ Smoothing value for shadows. ---- .. _class_Light2D_property_shadow_gradient_length: - :ref:`float` **shadow_gradient_length** +----------+-----------------------------------+ | *Setter* | set_shadow_gradient_length(value) | +----------+-----------------------------------+ | *Getter* | get_shadow_gradient_length() | +----------+-----------------------------------+ Smooth shadow gradient length. ---- .. _class_Light2D_property_shadow_item_cull_mask: - :ref:`int` **shadow_item_cull_mask** +----------+----------------------------------+ | *Setter* | set_item_shadow_cull_mask(value) | +----------+----------------------------------+ | *Getter* | get_item_shadow_cull_mask() | +----------+----------------------------------+ The shadow mask. Used with :ref:`LightOccluder2D` to cast shadows. Only occluders with a matching shadow mask will cast shadows. ---- .. _class_Light2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ :ref:`Texture` used for the Light2D's appearance. ---- .. _class_Light2D_property_texture_scale: - :ref:`float` **texture_scale** +----------+--------------------------+ | *Setter* | set_texture_scale(value) | +----------+--------------------------+ | *Getter* | get_texture_scale() | +----------+--------------------------+ The ``texture``'s scale factor.