:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_LightOccluder2D: LightOccluder2D =============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Occludes light cast by a Light2D, casting shadows. Properties ---------- +---------------------------------------------------+--------------------------------------------------------------+ | :ref:`int` | :ref:`light_mask` | +---------------------------------------------------+--------------------------------------------------------------+ | :ref:`OccluderPolygon2D` | :ref:`occluder` | +---------------------------------------------------+--------------------------------------------------------------+ Description ----------- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D` in order for the shadow to be computed. Tutorials --------- - :doc:`../tutorials/2d/2d_lights_and_shadows` Property Descriptions --------------------- .. _class_LightOccluder2D_property_light_mask: - :ref:`int` **light_mask** +----------+--------------------------------+ | *Setter* | set_occluder_light_mask(value) | +----------+--------------------------------+ | *Getter* | get_occluder_light_mask() | +----------+--------------------------------+ The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). ---- .. _class_LightOccluder2D_property_occluder: - :ref:`OccluderPolygon2D` **occluder** +----------+-----------------------------+ | *Setter* | set_occluder_polygon(value) | +----------+-----------------------------+ | *Getter* | get_occluder_polygon() | +----------+-----------------------------+ The :ref:`OccluderPolygon2D` used to compute the shadow.