:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MultiMeshInstance.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_MultiMeshInstance: MultiMeshInstance ================= **Inherits:** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that instances a :ref:`MultiMesh`. Properties ---------- +-----------------------------------+--------------------------------------------------------------+ | :ref:`MultiMesh` | :ref:`multimesh` | +-----------------------------------+--------------------------------------------------------------+ Description ----------- ``MultiMeshInstance`` is a specialized node to instance :ref:`GeometryInstance`\ s based on a :ref:`MultiMesh` resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands). Tutorials --------- - :doc:`../tutorials/3d/vertex_animation/animating_thousands_of_fish` - :doc:`../tutorials/3d/using_multi_mesh_instance` Property Descriptions --------------------- .. _class_MultiMeshInstance_property_multimesh: - :ref:`MultiMesh` **multimesh** +----------+----------------------+ | *Setter* | set_multimesh(value) | +----------+----------------------+ | *Getter* | get_multimesh() | +----------+----------------------+ The :ref:`MultiMesh` resource that will be used and shared among all instances of the ``MultiMeshInstance``.