:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the OccluderPolygon2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_OccluderPolygon2D: OccluderPolygon2D ================= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Defines a 2D polygon for LightOccluder2D. Properties ---------- +--------------------------------------------------+--------------------------------------------------------------+ | :ref:`bool` | :ref:`closed` | +--------------------------------------------------+--------------------------------------------------------------+ | :ref:`CullMode` | :ref:`cull_mode` | +--------------------------------------------------+--------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | +--------------------------------------------------+--------------------------------------------------------------+ Enumerations ------------ .. _enum_OccluderPolygon2D_CullMode: .. _class_OccluderPolygon2D_constant_CULL_DISABLED: .. _class_OccluderPolygon2D_constant_CULL_CLOCKWISE: .. _class_OccluderPolygon2D_constant_CULL_COUNTER_CLOCKWISE: enum **CullMode**: - **CULL_DISABLED** = **0** --- Culling mode for the occlusion. Disabled means no culling. See :ref:`cull_mode`. - **CULL_CLOCKWISE** = **1** --- Culling mode for the occlusion. Sets the culling to be in clockwise direction. See :ref:`cull_mode`. - **CULL_COUNTER_CLOCKWISE** = **2** --- Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See :ref:`cull_mode`. Description ----------- Editor facility that helps you draw a 2D polygon used as resource for :ref:`LightOccluder2D`. Property Descriptions --------------------- .. _class_OccluderPolygon2D_property_closed: - :ref:`bool` **closed** +----------+-------------------+ | *Setter* | set_closed(value) | +----------+-------------------+ | *Getter* | is_closed() | +----------+-------------------+ If ``true``, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value: ``true``. ---- .. _class_OccluderPolygon2D_property_cull_mode: - :ref:`CullMode` **cull_mode** +----------+----------------------+ | *Setter* | set_cull_mode(value) | +----------+----------------------+ | *Getter* | get_cull_mode() | +----------+----------------------+ Set the direction of the occlusion culling or disable it. Default value: :ref:`CULL_DISABLED`. ---- .. _class_OccluderPolygon2D_property_polygon: - :ref:`PoolVector2Array` **polygon** +----------+--------------------+ | *Setter* | set_polygon(value) | +----------+--------------------+ | *Getter* | get_polygon() | +----------+--------------------+ A :ref:`Vector2` array with the index for polygon's vertices positions. Note that the returned value is a copy of the underlying array, rather than a reference.